Difference between revisions of "GAM666/Team A*"
m (→To-Do List) |
(→To-Do List: beef!) |
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|World loading / rendering | |World loading / rendering | ||
| | | | ||
− | |Load the world into memory | + | | |
+ | # Load the world from file into an array in memory. (file format to be decided) | ||
+ | # Draw the world based on the array. | ||
|cfbale | |cfbale | ||
|- | |- | ||
|User input | |User input | ||
| | | | ||
− | |Ability to recognize all user actions based on the control list above. | + | | |
+ | #Ability to recognize all user actions based on the control list above. | ||
|mahsan3 | |mahsan3 | ||
|- | |- | ||
|Camera placement and movement | |Camera placement and movement | ||
| | | | ||
− | | | + | | |
+ | #Camera looks down on the world in the center, between a 30-60 degree angle. | ||
+ | #Ability to rotate the camera in all four pole positions (N E S W) | ||
|mahsan3 | |mahsan3 | ||
|- | |- | ||
|HUD | |HUD | ||
| | | | ||
− | | | + | | |
+ | #Shows current wave number | ||
+ | #Shows current selected tile (or tower) | ||
+ | #Shows amount of enemies remaining on wave | ||
+ | #etc... | ||
|jsantos13 | |jsantos13 | ||
|- | |- | ||
|Enemies | |Enemies | ||
| | | | ||
− | |Enemies | + | | |
+ | #Enemies traverse the map using a node based system. | ||
+ | #Enemy Class stores information: | ||
+ | ##* Current Health/Max Health | ||
+ | ##* Speed | ||
+ | ##* Speed Modifier (for slow/freeze towers) | ||
+ | ##* Current Node | ||
+ | ##* Next Node | ||
| | | | ||
|- | |- | ||
|Tower Building | |Tower Building | ||
| | | | ||
− | |Move | + | | |
+ | # Move through nodes. | ||
+ | # Select nodes (currently highlighted is selected?) | ||
+ | # Purchase/Place tower on node. | ||
+ | # Sell/Remove tower on node. | ||
|cfbale | |cfbale | ||
|- | |- | ||
− | |Towers AI | + | |Towers and Tower AI |
+ | | | ||
| | | | ||
− | + | # Tower class which includes all information for the tower: | |
+ | #* Name | ||
+ | #* Type | ||
+ | #* Cost | ||
+ | #* Sell Cost | ||
+ | #* Upgrade Cost | ||
+ | #* Upgrade Level | ||
+ | #* Enemies Killed | ||
+ | #* etc... | ||
+ | # Towers shoot little pellets at the '''closest''' enemy from them AND damage them. | ||
| | | | ||
|- | |- | ||
|Lighting | |Lighting | ||
| | | | ||
− | |Towers | + | | |
+ | # Towers emit some light. | ||
+ | # One giant light (the sun) across whole world. | ||
| | | | ||
|- | |- | ||
|Win/Lose Condition | |Win/Lose Condition | ||
| | | | ||
− | | | + | | |
+ | #Player has 100hp | ||
+ | #Each enemy does 10hp | ||
+ | #If all HP is lost, the player loses and lose screen is shown. | ||
+ | #If all waves are completed, the player wins and the win screen is shown. | ||
|mahsan3 | |mahsan3 | ||
|- | |- | ||
|Start Dialog | |Start Dialog | ||
| | | | ||
− | | | + | | |
+ | # Make the start dialog similar to that of [http://paulbourke.net/exhibition/askap_walk/dialog.jpg Unity's] | ||
+ | # Simple options and easy to read interface/font. | ||
|jsantos13 | |jsantos13 | ||
|- | |- | ||
Line 139: | Line 177: | ||
| | | | ||
|Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here] | |Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here] | ||
+ | |- | ||
+ | |Fancy Dialog | ||
+ | | | ||
+ | |Something like [http://cf.shacknews.com/images/20120716/7562103516_7022f79aff_o_22760.nphd.jpg this] possibly | ||
|- | |- | ||
|More Enemies | |More Enemies |
Revision as of 22:03, 10 October 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Pathfinder
Project Marking Percentage
Group work: 40% Individual work: 60% + ------------------------- Total 100%
Team Members
- Clinton Bale, Lead Programmer
- Jesse Santos, Programmer
- Hardik Sharma, Programmer
- Muhammad Ahsan, Programmer
Repository
Repo ID
svn://zenit.senecac.on.ca/dps901_123arep2/
Trunk Status
Refer to #teamastar for current trunk status.
Proposal
Our game will be a Tower defense styled game. Where enemies spawn on one side of the map and you have to prevent them from getting to their destination as they wind though the paths. The camera will be in a fixed position over the field. Looking down at the world at around a 30-45 degree angle. The player will be able to rotate this camera 90' around the field but that is it. The player will start with an undetermined amount of money that will allow him to buy towers to defend off the incoming waves. The towers will be modeled in 3DS max and imported into the game. The game will have a max of 2-3 towers upon finish. There are multiple types of waves that the player will encounter: fast waves, slow but strong waves and boss waves; There could be more depending on the time we have.
Outline
- Fixed 3D camera looking down at the world on an angle from the four compass directions. (player controlled)
- Multiple waves of enemies
- Grid based tower placement.
- Node based waypoint enemy movement.
Concept Picture
- Note: 3D Representation not present in picture.
Controls
Keyboard
Left Arrow = Move camera 90' to the left.
Right Arrow = Move camera 90' to the right.
WASD = Move the currently selected tile around the level.
Space = Select tower or block
Ctrl = Place tower
F = Cycle available towers.
Xbox Controller
D-Pad Left = Move camera 90' to the left.
D-Pad Right = Move camera 90' to the right.
Left Thumb-Stick = Move the currently selected tile around the level.
A = Select tower or block
X = Place tower
Y = Cycle available towers.
- Note: All controls above are subject to change.
To-Do List
Priority 1
Task | Status | Notes | Assigned To |
---|---|---|---|
World loading / rendering |
|
cfbale | |
User input |
|
mahsan3 | |
Camera placement and movement |
|
mahsan3 | |
HUD |
|
jsantos13 | |
Enemies |
|
||
Tower Building |
|
cfbale | |
Towers and Tower AI |
|
||
Lighting |
|
||
Win/Lose Condition |
|
mahsan3 | |
Start Dialog |
|
jsantos13 |
Priority 2
Task | Status | Notes |
---|---|---|
Smoother Camera | Smooth rotating camera around the origin of the level. | |
Sound | Add sound to projectiles firing and enemies dying. Sounds from here | |
Fancy Dialog | Something like this possibly | |
More Enemies | More enemy types! | |
More Towers | More tower types! | |
More Waves | More waves! |