Difference between revisions of "GAM666/RocketJumpAndDale"
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Revision as of 07:15, 26 September 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Game Name TBD
Project Marking Percentage
Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%
Repository
Repo ID
gam666dps901_123??
Trunk Status
committed by [NAME] / being committed by [NAME]
Team Members
Current Ideas
- Katamari Clone
- Space-based Mech Fighter (Virtua On)
- movement: dash mechanics, close-combat when locked-on
- 2-3 attacks with modifiers to use a stronger/alternate version (VO has left/right/center weapon, with left/right/center turbo)
- video of VOOT: [1]
- 3rd person platformer
- 3rd person shooter on rails with limited movement ex: 2 Spicy [2]
- Ghost game (scaring people)
- Scaring people successfully could be defined as:
- simply touching people or entering their personal space
- manipulating the targets movement into a trap of sorts
- ability to avoid collision and turn invisible
- "Phase" bar mechanic
- acts as a limit to how much you can phase through geometry/use special abilities
- recharges only when you are visible, stays static when invisible
- evasion of traps/ghostbusters/etc.
- Scaring people successfully could be defined as:
- 3rd person turn-based RPG
- maybe a roguelike/randomly generated content?
Proposal Outline
- You plsy as a robot
- You fight other robots in 1 vs 1 duels
- This takes place in space OR not... haven't decided
- If space: obstacles will be asteroids/other celestial moving objects on the map one can use as cover or be damaged by on direct contact
- If not space... moving deer in a forest. They are dangerous