Difference between revisions of "GAM666/RocketJumpAndDale"

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(Proposal Outline)
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== Proposal Outline ==
 
== Proposal Outline ==
 
* You plsy as a robot
 
* You plsy as a robot
 
 
* You fight other robots in 1 vs 1 duels
 
* You fight other robots in 1 vs 1 duels
 
 
* This takes place in space OR not... haven't decided
 
* This takes place in space OR not... haven't decided
 
 
** If space: obstacles will be asteroids/other celestial moving objects on the map one can use as cover or be damaged by on direct contact
 
** If space: obstacles will be asteroids/other celestial moving objects on the map one can use as cover or be damaged by on direct contact
 
 
** If not space... moving deer in a forest. They are dangerous
 
** If not space... moving deer in a forest. They are dangerous
  

Revision as of 06:52, 26 September 2012


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Rocket Jump and Dale Present's Rocket Jump and Dale's TBD by Rocket Jump and Dale

Project Marking Percentage

Group work:      xx%        (25 <= xx <= 50)
Individual work: xx% +      (50 <= xx <= 75) 
-------------------------
Total           100%

Repository

Repo ID

gam666dps901_123??

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members

  1. Jesse Silver
  2. Mark de la Cruz
  3. Edwin Lim
  4. Michael Afidchao
  5. Dale Karp
  6. eMail All

Current Ideas

  1. Katamari Clone
  2. Space-based Mech Fighter (Virtua On)
    • movement: dash mechanics, close-combat when locked-on
    • 2-3 attacks with modifiers to use a stronger/alternate version (VO has left/right/center weapon, with left/right/center turbo)
    • video of VOOT: [1]
  3. 3rd person platformer
    • 3rd person shooter on rails with limited movement ex: 2 Spicy [2]
  4. Ghost game (scaring people)
    • Scaring people successfully could be defined as:
      • simply touching people or entering their personal space
      • manipulating the targets movement into a trap of sorts
    • ability to avoid collision and turn invisible
    • "Phase" bar mechanic
      • acts as a limit to how much you can phase through geometry/use special abilities
      • recharges only when you are visible, stays static when invisible
    • evasion of traps/ghostbusters/etc.
  5. 3rd person turn-based RPG
    • maybe a roguelike/randomly generated content?

Proposal Outline

  • You plsy as a robot
  • You fight other robots in 1 vs 1 duels
  • This takes place in space OR not... haven't decided
    • If space: obstacles will be asteroids/other celestial moving objects on the map one can use as cover or be damaged by on direct contact
    • If not space... moving deer in a forest. They are dangerous

Proposal

Map of the World of the Game

Any other thing you find necessary