Difference between revisions of "Woolooloo"

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== Project Marking Percentage ==
 
== Project Marking Percentage ==
 
<big>
 
<big>
  Group work:      xx%       (25 <= xx <= 50)
+
  Group work:      40%  
  Individual work: xx% +     (50 <= xx <= 75)
+
  Individual work: 60% +  
 
  -------------------------
 
  -------------------------
 
  Total          100%
 
  Total          100%
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=== Trunk Status ===
 
=== Trunk Status ===
 
committed by [NAME] / being committed by [NAME]
 
committed by [NAME] / being committed by [NAME]
== Team Members ==  
+
== Team Members' Emails ==  
 
# [mailto:nbguzman@learn.senecac.on.ca?subject=dps901 Neil Guzman]
 
# [mailto:nbguzman@learn.senecac.on.ca?subject=dps901 Neil Guzman]
 
# [mailto:acraig1@learn.senecac.on.ca?subject=dps901 Alex Craig]
 
# [mailto:acraig1@learn.senecac.on.ca?subject=dps901 Alex Craig]
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== Proposal ==
 
== Proposal ==
 +
Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies.
 +
=== Group Member Roles ===
 +
 +
====Alex====
 +
*Collision Detection
 +
*
 +
 +
*
 +
====Neil====
 +
* Camerawork (3rd person camera)
 +
OR
 +
* Modelling (COLLADA and stuff)
 +
 +
====Mark====
 +
*Modelling
 +
OR
 +
*Interface
 +
 +
*
 +
 +
 +
== Must Have ==
 +
 +
*
 +
 +
*
 +
 +
*
 +
 +
== Good to Have ==
 +
 +
*
 +
 +
*
 +
 +
*
 +
 +
== Add if Time Permits ==
 +
*
 +
 +
*
 +
 +
*
 +
 
== Map of the World of the Game ==
 
== Map of the World of the Game ==

Latest revision as of 13:00, 20 September 2012


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Starbox

Project Marking Percentage

Group work:      40%   
Individual work: 60% + 
-------------------------
Total           100%

Repository

Repo ID

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members' Emails

  1. Neil Guzman
  2. Alex Craig
  3. Mark Aronin
  4. eMail All

Proposal

Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies.

Group Member Roles

Alex

  • Collision Detection

Neil

  • Camerawork (3rd person camera)

OR

  • Modelling (COLLADA and stuff)

Mark

  • Modelling

OR

  • Interface


Must Have

Good to Have

Add if Time Permits

Map of the World of the Game