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− | + | {{GAM666/DPS901 Index | 20123}} | |
+ | = Starbox = | ||
+ | == Project Marking Percentage == | ||
+ | <big> | ||
+ | Group work: 40% | ||
+ | Individual work: 60% + | ||
+ | ------------------------- | ||
+ | Total 100% | ||
+ | </big> | ||
+ | |||
+ | == Repository == | ||
+ | === Repo ID === | ||
+ | === Trunk Status === | ||
+ | committed by [NAME] / being committed by [NAME] | ||
+ | == Team Members' Emails == | ||
+ | # [mailto:nbguzman@learn.senecac.on.ca?subject=dps901 Neil Guzman] | ||
+ | # [mailto:acraig1@learn.senecac.on.ca?subject=dps901 Alex Craig] | ||
+ | # [mailto:maronin@learn.senecac.on.ca?subject=dps901 Mark Aronin] | ||
+ | #[mailto:nbguzman@learn.senecac.on.ca;acraig1@learn.senecac.on.ca;maronin@learn.senecac.on.ca?subject=dps901 eMail All] | ||
+ | |||
+ | == Proposal == | ||
+ | Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies. | ||
+ | === Group Member Roles === | ||
+ | |||
+ | ====Alex==== | ||
+ | *Collision Detection | ||
+ | * | ||
+ | |||
+ | * | ||
+ | ====Neil==== | ||
+ | * Camerawork (3rd person camera) | ||
+ | OR | ||
+ | * Modelling (COLLADA and stuff) | ||
+ | |||
+ | ====Mark==== | ||
+ | *Modelling | ||
+ | OR | ||
+ | *Interface | ||
+ | |||
+ | * | ||
+ | |||
+ | |||
+ | == Must Have == | ||
+ | |||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | == Good to Have == | ||
+ | |||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | == Add if Time Permits == | ||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | * | ||
+ | |||
+ | == Map of the World of the Game == |
Latest revision as of 13:00, 20 September 2012
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Starbox
Project Marking Percentage
Group work: 40% Individual work: 60% + ------------------------- Total 100%
Repository
Repo ID
Trunk Status
committed by [NAME] / being committed by [NAME]
Team Members' Emails
Proposal
Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies.
Group Member Roles
Alex
- Collision Detection
Neil
- Camerawork (3rd person camera)
OR
- Modelling (COLLADA and stuff)
Mark
- Modelling
OR
- Interface