Difference between revisions of "User:Chris Szalwinski"
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'''Chris Szalwinski''' is a Professor at the [https://scs.senecac.on.ca/ School of Information and Communications Technology] (ICT) of Seneca College and a scientific researcher in his own right. | '''Chris Szalwinski''' is a Professor at the [https://scs.senecac.on.ca/ School of Information and Communications Technology] (ICT) of Seneca College and a scientific researcher in his own right. | ||
− | He teaches C, C++, DirectX, and CUDA | + | He teaches C, C++, Game Programming (DirectX), and Parallel Programming (CUDA) and Human Computer Interaction at ICT and has published comprehensive web sites that contain his course materials. He works on soft matter mechanics in his spare time. |
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Revision as of 20:56, 12 September 2012
Chris Szalwinski | |
Faculty Picture | |
Occupation | Seneca College School of Information and Communications Technology Faculty |
---|---|
Office | T2093 |
Phone | 416.491.5050 ext 33364 |
IRC | |
ICT Home Page | https://scs.senecac.on.ca/~chris.szalwinski/ |
Blog | |
chris dot szalwinski at senecacollege dot ca |
Chris Szalwinski is a Professor at the School of Information and Communications Technology (ICT) of Seneca College and a scientific researcher in his own right. He teaches C, C++, Game Programming (DirectX), and Parallel Programming (CUDA) and Human Computer Interaction at ICT and has published comprehensive web sites that contain his course materials. He works on soft matter mechanics in his spare time.
This fall (2012), Chris introduced an ICT course in parallel programming on heterogeneous computers using Nvidia's CUDA technology; that is, a course on how to convert your desktop into your very own supercomputer. This course teaches ICT students to harness the processing power available on today's desktop graphics cards for computing tasks that benefit from high performance hardware. Students who finish the course should find themselves well-positioned to assist employers and clients in incorporating parallel programming technology into their day-to-day desktop operations.
Chris is seeking applied research initiatives in parallel programming to provide students who have completed his course with opportunities to apply and refine their skill set by working as research assistants on applications that benefit from heterogeneous design. He is seeking collaborations between ICT, academia, business, and industry on research projects that will advance the state of this technology and better prepare his students for the challenges and opportunities arising from the democratization of this aspect of high performance computing. Before joining Seneca College, Chris incorporated cutting-edge software within engineering firms and government departments firms and introduced cutting-edge technology into graduate programs at several universities. Chris maintains a personal interest, outside his Seneca College ICT duties, in developing and modelling constitutive relations for soft granular matter. He believes that this is an emerging field which will present numerous opportunities for innovative post-modern programming in the coming decade. |
Contents
- 1 Courses
- 1.1 ICT Courses Taught
- 1.1.1 OOP244 - Introduction to Object-Oriented Programming
- 1.1.2 BTP200 - The Object-Oriented Paradigm using C++
- 1.1.3 BTP300 - Object-Oriented Software Development I - C++
- 1.1.4 BTH740 - Human Computer Interaction
- 1.1.5 GAM666, DPS901 - Introduction to 3D Game Programming
- 1.1.6 GAM670, DPS905 - 3D Game Programming Techniques
- 1.1.7 GPU610, DPS915 - Introduction to Parallel Programming
- 1.1 ICT Courses Taught
- 2 Applied Research
- 3 Cross-References
- 4 External links
- 5 Publications
Courses
ICT Courses Taught
OOP244 - Introduction to Object-Oriented Programming
- Further information: OOP244 Web Site
BTP200 - The Object-Oriented Paradigm using C++
- Further information: BTP200 Web Site
BTP300 - Object-Oriented Software Development I - C++
- Further information: BTP300 Web Site BTP300 Wiki
BTH740 - Human Computer Interaction
- Further information: BTH740 Web Site BTH740 Wiki
GAM666, DPS901 - Introduction to 3D Game Programming
- Further information: GAM666 and DPS901 Web Site GAM666 and DPS901 Wiki
GAM670, DPS905 - 3D Game Programming Techniques
- Further information: GAM670 and DPS905 Web Site GAM670 and DPS905 Wiki
GPU610, DPS915 - Introduction to Parallel Programming
- Further information: GPU610 and DPS915 Web Site GPU610 and DPS915 Wiki
Applied Research
General Interests
- heterogeneous computing (CPU + GPU) for scientific applications
- collaborations with academia, business, and industry
- writing parallel code to speedup and enable SME applications on desktop platforms
Domain Expertise
- mathematical applications
- numerical methods
- direct solution techniques (frontal)
- scientific and engineering applications
- non-linear finite elements
- elasto-plastic constitutive relations
- friction and partial-slip in contact problems
- game programming
- instructional frameworks
Cross-References
External links
Publications
- ---- (2011). Intermediate C++. Seneca College 889000191877.
- Anastasiade, J., and ---- (2010). Building Computer-Based Tutors to Help Learners Solve Ill-Structured Problems. In Proceedings of the World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Toronto, Ontario, Canada: Association for the Advancement of Computing in Education. pp.3726-3732.
- ---- (2010). Introduction to C++ for C Programmers. Seneca College 889000191647.
- ---- (1983). Flexibility of a contact area of an isotropic elastic body, Journal of Applied Mechanics 52, 62.
- ---- (1983). The particle stress tensor, Geotechnique 33, 181.
Monographs
- ---- (1984). The Frontal Solution Technique - University of Cambridge, England
- ---- (1976). Engineering Approximations: the finite element method in structural mechanics - University of Toronto
Applications Software
For Structural Engineers
- ---- (1989). TIMECOST - Time-keeping, job-costing, client-billing accounting package - dBase IV
- ---- (1987). SLABDESN - Reinforced concrete slab analysis and design program
- ---- (1985). FRANV4 - Elastic analysis of hi-rise structures with many degrees of freedom
- ---- (1976). PRSN - Properties of irregular sections with shear center
- ---- (1975). LLOAD - Live load reduction program for structural engineers
- ---- (1974). CONCBM - Analysis, design and detailing of reinforced concrete beams
- ---- (1972). EARQ - Earthquake analysis for structural engineers
- ---- (1972). DEFLCTN - Long-term deflections of reinforced concrete beams
For Research Engineers and Academia
- ---- (1974). FRONTAL - A software library for efficient solution of symmetric systems of element based simultaneous equations
- ---- (1976). FEASVOMO - Finite Element Framework for developing and testing new and innovative elements
- ---- (1983). FEASAS - Finite Element System for the analysis of reinforced earth embankments