Difference between revisions of "GPU610/DPS915"

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(The Project)
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== The Project  ==
 
== The Project  ==
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* Under construction
 
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The course project is a three-stage, team assignment to build a game using the framework as the starting point.  Each team consists of up to 5 members.  Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course.  The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game.  Each member is responsible for their own aspect.  Each team meets with the instructor to review the proposal and obtain approval.  The second stage releases a draft of the game.  Each team meets again with the instructor to review progress and redefine goals.  The third and final stage presents the completed game to the class.  Details are on the Project Requirements page.
 
The course project is a three-stage, team assignment to build a game using the framework as the starting point.  Each team consists of up to 5 members.  Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course.  The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game.  Each member is responsible for their own aspect.  Each team meets with the instructor to review the proposal and obtain approval.  The second stage releases a draft of the game.  Each team meets again with the instructor to review progress and redefine goals.  The third and final stage presents the completed game to the class.  Details are on the Project Requirements page.

Revision as of 18:50, 25 June 2012


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Please help make this page resourceful for all GPU610/DPS915 students to use!

GPU610 - Parallel Programming Fundamentals

  • Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming.
  • Course Outline

DPS915 - Introduction to Parallel Programming

  • Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming and develop a CPU+GPU application for a client.

Common Material

External Links

The Project

  • Under construction

Evaluation

  • Assignment 30%
    • Individual Work - 50%
    • Group Work - 50% inclusive
    • Total (Individual + Group) - 100%
  • Workshops 20%
  • Test 20%
  • Exam 30%

Final Submission Requirements

When ready to submit your project:

  1. Finalize your modifications in trunk.
  2. Create a directory in trunk called: "SubmissionLogs"
  3. For each member of the team create a text file named as "YourSenecaEmailId.txt" in the "SubmissionLogs" directory. In this text file, in a point form, specify in detail, all the tasks you have done for the group project.
  4. Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under "prj1.0".
  5. If final adjustments are needed after these steps, repeat everything from step one but branch the trunk into a new directory in tags as prj1.1, prj1.2, etc.
    (for marking purposes, your instructor will consider your last revision as your submission)

Resources

Examples and In-Class Notes

Archives