Difference between revisions of "GPU610/DPS915 Weekly Schedule"

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(Created page with '{{GPU610/DPS915 Index | 20123}} = Weekly Schedule 20123= == Week 1 - Sep 4 == === This Week === * [https://scs.senecac.on.ca/~gpu610/pages/content/intro.html Parallel Programmi…')
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Revision as of 14:23, 25 June 2012


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Weekly Schedule 20123

Week 1 - Sep 4

This Week

To Do

  1. Download Visual Studio 2010 from ACS and install it on your local computer.
  2. Download Tortoise SVN and install it on your local computer.
  3. Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgpu" password: blank [no password])
    • Run Sample

Resources

Week 2 - Sep 11

This Week

To Do

Resources

Week 5 - Oct 2

This Week

  • Review
    • Windows Programming
      • Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)
      • Window Procedures
    • COM Technology
    • Direct3D
      • Direct3D COM Object
      • Direct3D Display Device COM Object
      • Direct3D Texture COM Object
    • Game Programming Aspects
      • Singletons and Interfaces
      • Event Iteration, Messages, and Timing
      • Re-Configuration, Loss and Restoration of Focus
      • Design, Coordination, Graphic Representation
      • Colour and Backbuffering
      • Action-Key Mapping
  • Projects
    • Bringing the Course Wiki Up To Date
      • Create Project Pages for Your Team
      • Ensure that all links on the Student List page are working
    • Start the draft of your game proposal
  • 2D Mathematics
    • Coordinate System
    • Vectors
    • Trigonometry
    • Matrix Transformations

To Do

  1. Add a background image to the ShadesOfRed sample
  2. Add a sprite in motion to the ShadesOfRed sample
  3. Add a second moving sprite to the Sprite in Motion sample
  4. Work on your game proposal and schedule your team's appointment with your instructor (click here to book an appointment)

Resources

Week 6 - Oct 9

This Week

  • 2D Mathematics (continued)
    • Matrix transformations
  • 3D Mathematics
    • Coordinate Systems
    • Vectors
    • Transformations
      • World Transformations
      • Camera Transformations
      • Projection Transformations
    • Math Library
    • Direct3D Utilities
  • Graphics Primitives
    • Graphics Primitive display paradigm
    • Vertex buffers
    • Implementing world, view, and projection transformations

To Do

  • Practice transforming a vector using a matrix
  • Practice matrix multiplication
  • Workshop Exercise
    • Checkout the SimpleSprites sample on the repository
    • Add the missing code to this sample - three sprite image files are included
    • Draw/Move the three sprite images down and to the right on the screen
    • When the three images fall off the screen start drawing them at the other end
    • Add suspend logic to handle loss of focus
    • Refer to the DirectX documentation for descriptions of the function calls

Resources

Week 7 - Oct 16

This Week

  • 3D Mathematics (continued)
    • Transformations
      • World Transformations
      • Camera Transformations
      • Projection Transformations
    • Math Library
    • Direct3D Utilities
  • Graphics and Cameras
    • Graphics Primitive display paradigm
    • Vertex buffers
    • Implementing world, view, and projection transformations
  • Mid-Term Test

To Do

  1. Checkout Graphics
  2. Run Graphics Sample
  3. Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library

Week 8 - Oct 30

This Week

  • Graphics and Cameras (coninued)
    • Vertex Data
    • Vertex Lists
    • Direct3D Implementation
      • Display
        • Capabilities
      • APIGraphic
  • Visibility
    • Culling Techniques
      • Occlusion culling
        • Painter's algorithm
        • Depth Buffering
    • Direct3D Implementation

To Do

  1. Graphic and Camera
    1. Checkout the Graphic Sample
    2. Run the Graphic Sample
    3. Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
  2. Visibility
    1. Checkout the Visibility Sample
    2. Run the Visibility Sample
    3. Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library

Week 9 - Nov 6

This Week

  • Heads Up Display
    • Programming Issues
    • Direct3D
      • Display
      • APIText
    • Design
      • Text Class
      • Coordination
  • Lighting
    • Light Components
    • Light Types
    • Programming Issues
    • Direct3D
      • Display
      • APILight
    • Design
      • Light Class
      • Coordination

To Do

  1. Heads Up Display
    1. Checkout Heads Up Display
    2. Run Heads Up Display Sample
    3. Add some text to the sample
  2. Lighting
    1. Checkout Lighting
    2. Run Lighting Sample
    3. Add a spotlight to the sample

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library