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{{GAM666GAM670/DPS901 DPS905 Index | 2010320111}}= Game Name Goes here Razed by Fire === Repository Project Marking Percentage ==<big> Group work: 25% (25 <=xx <=50) Individual work: 75% + (50 <= Repo path ==xx <=75) ------------------------- Total 100%</big>
All resource files required for running the game (audio, models, textures) can be found in \branches\resources
Audio files (.xwm) are encoded in the xWMA format, which offers 30x compression ratios over regular WAVE files. The audio engine is perfectly capable of playing .wav files without any modification, but you should encode them using the [http://msdn.microsoft.com/en-us/library/ee415930(v=VS.85).aspx xmaencode] tool located in the DirectX SDK Command Prompt before committing to the repository.
=== Trunk Status ===
Current repository status information can be found by typing "!svn" in the [irc://irc.freenode.net/hsd IRC chat channel]
== Team Members ==
''' [mailto:dhhodgin@learn.senecac.on.ca,jrbuckley@learn.senecac.on.ca,jboelen@learn.senecac.on.ca,sweerdenburg@learn.senecac.on.ca,dacallow@learn.senecac.on.ca?subject=dps901 Group Email]'''
* [mailto:dhhodgin@learn.senecac.on.ca?subject=dps901 dps905 Daniel Hodgin]* [mailto:jrbuckley@learn.senecac.on.ca?subject=dps901 dps905 Jon Buckley]* [mailto:jboelendacallow@learn.senecac.on.ca?subject=dps901 James Boelen]* [mailto:sweerdenburg@learn.senecac.on.ca?subject=dps901 Steven Weerdenburgdps905 Kaitlyn Callow]* [mailto:dacallowdperit@learn.senecac.on.ca?subject=dps901 Kaitlyn Callowdps905 David Perit]
* '''IRC'''
** Sundays at 8pm 9pm in channel [irc://irc.freenode.net/hsd #HSD ] on irc.FreeNode.net == Game Information == == Phase 1 ===== Proposal ===For our second run at this project we will be adding more functionality to the game. More in depth COLLADA loading, more refined particle systems, refined XAudio, and visibility performance increases.
== Phase 3 ==
== Game Information =Old history from DPS901=
== Phase 1 ==
* soldiers as simple rectangles
* flat level ground for the world
* ability to look around with a mouse and steer with keyboard. Movement is on x and y planes but not z, the dragon is at a fixed elevation in the air.The process of [http://www.marvelousessays.com essay writing] will be much easier with MarvelousEssays.Com as there are a lot of highly professional and talented writers who are always eager to help you out with any sort of academic assignments regardless of the complexity levels. The process of [http://www.marvelousessays.com essay writing] will be much easier with MarvelousEssays.Com as there are a lot of highly professional and talented writers who are always eager to help you out with any sort of academic assignments regardless of the complexity levels. I do know what I�m talking about! I do know what I�m talking about!
* a 'shoot' mechanic to attack cubes and rectangles
=== Likely Improvements To Engine ===
'''primary focus areas'''
{| border="1"
|-
|graphic improvements
|Daniel, Kaitlyn
|-
|game logic, camera, world
|James
|-
|improvements to audio, specifically to use OOG files
|Jon
|-
|particle effects
|Kaitlyn
|-
|collision detection, enemy management
|Steven
|-
|add stock objects (sphere, torus, etc.), more primitives
|Steven
|-
|import model script
|Daniel
|}
'''other possible'''
{| border="1"
|-
|computer a.i. logic
|---
|-
|comprehensive camera motion
|---
|-
|}
=== Game Mockups ===
* '''Objects'''
* '''Interface'''
* '''Possible Map of the World of the Game'''