Difference between revisions of "GAM670/DPS905"
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*This course continues the study of game programming techniques begun in the introductory course. Topics covered include modeling, texturing and lighting techniques, force feedback, and shader programming | *This course continues the study of game programming techniques begun in the introductory course. Topics covered include modeling, texturing and lighting techniques, force feedback, and shader programming | ||
− | *The course is supported by | + | *The course is supported by an open instructional software framework. Students refactor select aspects of the framework to augment the base code for all members of the class. |
=== Subject Description and Course Outcomes === | === Subject Description and Course Outcomes === | ||
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* [http://msdn.microsoft.com/en-us/library MSDN] | * [http://msdn.microsoft.com/en-us/library MSDN] | ||
− | == | + | == Project Work == |
− | + | Project work for this course in in two parts. Each student contributes some upgrade to the framework and presents the upgrade to the rest of the class. Students working in teams incorporate their own upgrades into their own game and incorporate another team's upgrade into their own game. Each student presents the results of their research project to the class and each team presents their final game to the class. | |
+ | Details are on the Project Requirements page. | ||
== Evaluation == | == Evaluation == | ||
− | + | * Feature - Individual Assignment 30% | |
− | + | * Game - Group Assignment 20% | |
− | + | * Test 20% | |
− | + | * Exam 30% | |
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== Final Submission Requirements == | == Final Submission Requirements == |
Latest revision as of 08:48, 11 January 2012
GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Please help make this page resourceful for all GAM670/DPS905 students to use!
Contents
GAM670/DPS905 -- Game Programming Techniques/3D Game Programming Techniques
- This course continues the study of game programming techniques begun in the introductory course. Topics covered include modeling, texturing and lighting techniques, force feedback, and shader programming
- The course is supported by an open instructional software framework. Students refactor select aspects of the framework to augment the base code for all members of the class.
Subject Description and Course Outcomes
External Links
- Course Web Site – Lecture Notes
- Course Web Site – Timeline
- Course Grades and Discussion Forums - Moodle
- MSDN
Project Work
Project work for this course in in two parts. Each student contributes some upgrade to the framework and presents the upgrade to the rest of the class. Students working in teams incorporate their own upgrades into their own game and incorporate another team's upgrade into their own game. Each student presents the results of their research project to the class and each team presents their final game to the class. Details are on the Project Requirements page.
Evaluation
- Feature - Individual Assignment 30%
- Game - Group Assignment 20%
- Test 20%
- Exam 30%
Final Submission Requirements
Resources
- How To edit Wiki pages
- How To edit Wiki Cheatsheet
- Subversion (SVN)
- Download Page of TortoiseSVN
- TortoiseSVN Documentation
- SVN book at red-bean.com or downloadthe PDF from herecasino.
- IRC Tutorial
- AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN