Difference between revisions of "User:Minooz/GAM666"

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(Extra Resources)
(Extra Resources)
 
(9 intermediate revisions by the same user not shown)
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: [http://www.winprog.org/tutorial/simple_window.html Creating Simple Window]
 
: [http://www.winprog.org/tutorial/simple_window.html Creating Simple Window]
 
: [http://www.toymaker.info/Games/html/winmain.html#ShowWindow ToyMaker]
 
: [http://www.toymaker.info/Games/html/winmain.html#ShowWindow ToyMaker]
 +
: [http://www.gamerendering.com/2008/10/05/clip-space/ clip space] @ Game Rendering
 +
: [http://www.toymaker.info/Games/html/render_states.html render state]
 
:WM_PAINT case
 
:WM_PAINT case
 
:: [http://www.cprogramming.com/tutorial/opengl_first_windows_app.html paint stuff1]
 
:: [http://www.cprogramming.com/tutorial/opengl_first_windows_app.html paint stuff1]
Line 17: Line 19:
 
:: [http://stackoverflow.com/questions/5852005/directx-texture-warping 2]
 
:: [http://stackoverflow.com/questions/5852005/directx-texture-warping 2]
 
:: [http://www.toymaker.info/Games/html/sprites.html 3]
 
:: [http://www.toymaker.info/Games/html/sprites.html 3]
 
  
 
:MATH
 
:MATH
 
:: [http://www.ia.hiof.no/~borres/cgraph/math/twod/p-twod.html Transformation 2D]
 
:: [http://www.ia.hiof.no/~borres/cgraph/math/twod/p-twod.html Transformation 2D]
 +
:: [http://www.cprogramming.com/tutorial/3d/rotationMatrices.html transformation 3D]
 +
 +
:Vertex Buffer
 +
:: [http://www.gamedev.net/page/resources/_/technical/game-programming/using-vertex-buffers-with-directx-r1946 vertex buffer-wiki game]
 +
 +
: SVN
 +
:: [http://svnbook.red-bean.com/en/1.5/svn-book.html#svn.tour.revs.keywords svnbook]
 +
 +
: Camera
 +
:: [http://www.3dgameprogramming.net/2007/07/31/getting-started-with-xna-first-person-camera/ first person camera]
 +
:: [http://www.toymaker.info/Games/html/camera.html camera]
 +
:: [https://cs.senecac.on.ca/~gam670/pages/content/camer.html chris game 670]
 +
 +
 +
: Light
 +
:: [http://msdn.microsoft.com/en-us/library/windows/desktop/bb173352(v=vs.85).aspx emissive component]
  
 
=== Errors ===
 
=== Errors ===
 
: 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86)
 
: 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86)
 
: 2.a value of type const char cannot be assigned to a value of type LPCWSTR  -> (LPCWSTR)"Window Creation Failed!"
 
: 2.a value of type const char cannot be assigned to a value of type LPCWSTR  -> (LPCWSTR)"Window Creation Failed!"

Latest revision as of 22:05, 13 December 2011

Game Programming 666

Course page @ https://cs.senecac.on.ca/~gam666/pages/content/index.html
Course Page on wiki -> http://zenit.senecac.on.ca/wiki/index.php/GAM666
Team Page on GAM666 -> http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Victorious_Secret

Extra Resources

MSDN help
What are TCHAR-...
Creating Simple Window
ToyMaker
clip space @ Game Rendering
render state
WM_PAINT case
paint stuff1
paint stuff2
D3DXCreateTextureFromFile
1
2
3
MATH
Transformation 2D
transformation 3D
Vertex Buffer
vertex buffer-wiki game
SVN
svnbook
Camera
first person camera
camera
chris game 670


Light
emissive component

Errors

1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86)
2.a value of type const char cannot be assigned to a value of type LPCWSTR -> (LPCWSTR)"Window Creation Failed!"