Difference between revisions of "User:Minooz/GAM666"
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=== Extra Resources === | === Extra Resources === | ||
− | + | : [http://msdn.microsoft.com/en-us/library/windows/desktop/ms645452(v=VS.85).aspx MSDN help] | |
: [http://www.codeproject.com/Tips/76252/What-are-TCHAR-WCHAR-LPSTR-LPWSTR-LPCTSTR-etc What are TCHAR-...] | : [http://www.codeproject.com/Tips/76252/What-are-TCHAR-WCHAR-LPSTR-LPWSTR-LPCTSTR-etc What are TCHAR-...] | ||
: [http://www.winprog.org/tutorial/simple_window.html Creating Simple Window] | : [http://www.winprog.org/tutorial/simple_window.html Creating Simple Window] | ||
: [http://www.toymaker.info/Games/html/winmain.html#ShowWindow ToyMaker] | : [http://www.toymaker.info/Games/html/winmain.html#ShowWindow ToyMaker] | ||
+ | : [http://www.gamerendering.com/2008/10/05/clip-space/ clip space] @ Game Rendering | ||
+ | : [http://www.toymaker.info/Games/html/render_states.html render state] | ||
:WM_PAINT case | :WM_PAINT case | ||
:: [http://www.cprogramming.com/tutorial/opengl_first_windows_app.html paint stuff1] | :: [http://www.cprogramming.com/tutorial/opengl_first_windows_app.html paint stuff1] | ||
Line 17: | Line 19: | ||
:: [http://stackoverflow.com/questions/5852005/directx-texture-warping 2] | :: [http://stackoverflow.com/questions/5852005/directx-texture-warping 2] | ||
:: [http://www.toymaker.info/Games/html/sprites.html 3] | :: [http://www.toymaker.info/Games/html/sprites.html 3] | ||
+ | |||
+ | :MATH | ||
+ | :: [http://www.ia.hiof.no/~borres/cgraph/math/twod/p-twod.html Transformation 2D] | ||
+ | :: [http://www.cprogramming.com/tutorial/3d/rotationMatrices.html transformation 3D] | ||
+ | |||
+ | :Vertex Buffer | ||
+ | :: [http://www.gamedev.net/page/resources/_/technical/game-programming/using-vertex-buffers-with-directx-r1946 vertex buffer-wiki game] | ||
+ | |||
+ | : SVN | ||
+ | :: [http://svnbook.red-bean.com/en/1.5/svn-book.html#svn.tour.revs.keywords svnbook] | ||
+ | |||
+ | : Camera | ||
+ | :: [http://www.3dgameprogramming.net/2007/07/31/getting-started-with-xna-first-person-camera/ first person camera] | ||
+ | :: [http://www.toymaker.info/Games/html/camera.html camera] | ||
+ | :: [https://cs.senecac.on.ca/~gam670/pages/content/camer.html chris game 670] | ||
+ | |||
+ | |||
+ | : Light | ||
+ | :: [http://msdn.microsoft.com/en-us/library/windows/desktop/bb173352(v=vs.85).aspx emissive component] | ||
=== Errors === | === Errors === | ||
: 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86) | : 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86) | ||
: 2.a value of type const char cannot be assigned to a value of type LPCWSTR -> (LPCWSTR)"Window Creation Failed!" | : 2.a value of type const char cannot be assigned to a value of type LPCWSTR -> (LPCWSTR)"Window Creation Failed!" |
Latest revision as of 22:05, 13 December 2011
Game Programming 666
- Course page @ https://cs.senecac.on.ca/~gam666/pages/content/index.html
- Course Page on wiki -> http://zenit.senecac.on.ca/wiki/index.php/GAM666
- Team Page on GAM666 -> http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Victorious_Secret
Extra Resources
- MSDN help
- What are TCHAR-...
- Creating Simple Window
- ToyMaker
- clip space @ Game Rendering
- render state
- WM_PAINT case
- Vertex Buffer
- SVN
- Light
Errors
- 1.unable to find d3d9x.lib -> properties -> VC++Directories -> Include Directories(point to SDK JUNE(2010)/include), Also Library Direcbories (point to SDK JUNE(2010)/lib/x86)
- 2.a value of type const char cannot be assigned to a value of type LPCWSTR -> (LPCWSTR)"Window Creation Failed!"