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GAM666/DPS901 Weekly Schedule 20113

1,891 bytes added, 08:40, 8 November 2011
This Week
{{GAM666/DPS901 Index | 20113}}
= GAM666/DPS901 -- Weekly Schedule 20113=
== Week 1 - Sep 4 ==
=== This Week ===
 * [https://cs.senecac.on.ca/~gam666/pages/content/windo.html Windows Programming]** Dialog Sample** Selection Sample* [https://cs.senecac.on.ca/~gam666/pages/content/compo.html Component Design]
=== To Do ===
# Download [http://acs.senecac.on.ca/ Visual Studio 2010] from ACS and install it on your local computer.
# Download [http://tortoisesvn.net/downloads Tortoise SVN] and install it on your local computer.
# Download the Dialog and Selection Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
#* Run Dialog Sample
#* Run Selection Sample
# Install Visual Studio 2010=== Resources ===# Run Dialog Sample* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]# Run Selection Sample* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]
== Week 2 - Sep 11 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/direc.html COM Objects and DirectX]* Assignment Setup[https://cs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes]** The fwk4gps framework, its branches, and architecture** Singleton class as an alternative to global variables** Including interfaces rather than class definitions to minimize header file dependencies** Use the Direct3D COM object to interrogate the hardware for the installed options
=== To Do ===
* # Download the DirectX SDK* and install [http://zenitwww.senecacmicrosoft.on.cacom/download/wikien/indexdetails.phpaspx?titleid=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20103 Create an account6812 DirectX SDK June 2010] on this Wiki; make sure your userid '''is''' your seneca email id* Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check Download the Dialog Modes Sample from the [httpsvn://zenit.senecac.on.ca/wikidpsgam/indextrunk Course Repository].php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help* Optional: designate/create a blog for GAM666/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to (userid: "dpsgam" password: blank [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOTno password]* Form Teams, Identify Members (4 members) and add your team and members to [[GAM666/DPS901 Teams 20103]] ''' Before Thursday 16th'''.* Add your name and info. to [[GAM666/DPS901Student List 20103]]
=== Resources ===
* [http://acs.senecac.on.ca/ ACS Visual Studio 2010]* [http://wwwmsdn.microsoft.com/downloads/en/details.aspx?FamilyID=529f03be-1339-48c4-bd5a-8506e5acf571&displayLang=en DirectX SDK August 2007]* [http:us/directx/en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pagesDirectX Developer Centre]* [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]* [http://subversion.tigris.org/ Subversion (SVN)]* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].Microsoft* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
== Week 3 - Sep 18 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/displ.html Display Modes]
** The fwk4gps framework, its branches, and component architecture
** Singleton class as an alternative to global variables
** Including interfaces rather than class declarations to minimize header file dependencies
** Use the Direct3D COM object to interrogate the hardware for the installed options
* [https://cs.senecac.on.ca/~gam666/pages/content/surfa.html Event Iteration]
** Messaging, the main application window , and event iteration
** Housekeeping during loss and restoration of focus
** Housekeeping during re-configuration
** Use the Direct3DDevice9 COM object to access the display device
* Projects** Introducing [httphttps://tortoisesvncs.senecac.neton.ca/~gam666/pages/downloads SVNcontent/dtech.html Background Image] and Demos by Fardad in class** Sprites** Textures** Color Model** Use the Direct3DSprite COM object to manage the drawing of 2D images** Use the Direct3DTexture9 COM object to hold an image on video memory
=== To Do ===
* # Download the Event Iteration and Background Image Samples from the [httpsvn://tortoisesvnzenit.senecac.on.netca/downloads SVNdpsgam/trunk Course Repository] and install it on your computer.''(userid: "dpsgam" password: blank [no password])'' 
=== Resources ===
* Lecture Material** [http://msdn.microsoft.com/en-us/library/ MSDN Library]* Projects** [http://subversion.tigris.org/ Subversion (SVN)]** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]Microsoft
== Week 4 - Sep 25 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/dtech.html Background Image]Shades of Red application** Sprites** Textures** Color Model** Use the Direct3DSprite COM object for you to complete - use lecture notes to manage fill in the drawing of 2D images** Use the Direct3DTexture9 COM object to hold an image on video memorydetails** Shades of Red application reviews the DirectX material covered to date* [https://cs.senecac.on.ca/~gam666/pages/content/trans.html Sprite Sprites in Motion]
** timing
*** upper limit on drawing rate
*** keypress latency
** model coordination
*** coordinator-primitive pattern
** direct-device connectivity
*** portal-primitive pattern
* [https://cs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control]** user action -key mapping
* Projects
** [[Hints for Using SVN to collaborate on school projects]] (demo in class)
=== To Do ===
* Lecture Material** Download the 15-Controller Sprites in Motion and Sprites under User Control Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])'' * Workshop** Download the ShadesOfRed Samples Sample from the [svn://zenit.senecac.on.ca/dpsgam /trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''* Submit ** Complete the coding for this Sample * Project** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=GAM666/DPS901_Weekly_Schedule_20113 Create an account]. Make sure that your userid '''is''' your game proposal seneca email id<!--* Install an IRC client, register a nickname on irc.freenode.net and schedule an appointment with your instructor (join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help* Optional: designate/create a blog for GAM666/DPS901_Project_requirements_20103#Appointment_Schedule_for_Reviewing_Game_Proposal click here DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT]-->** Add your name and information to book an appointment[[GAM666/DPS901Student List 20113]])* Complete the coding for ShadesOfRed* Form Teams, identify team members (4-5 members) and add your team and its members to [[GAM666/DPS901 Teams 20113]] ''' Before Thursday 29th'''.
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]is much easier to navigate* ProjectsProject
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
* Wiki** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit Wiki pages]** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How to edit Wiki Cheatsheet]<!--** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]** [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]-->
== Week 5 - Oct 2 ==
=== This Week ===
* Review** Windows Programming*** Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)*** Window Procedures** COM Technology** Direct3D*** Direct3D COM Object*** Direct3D Display Device COM Object*** Direct3D Texture COM Object** Game Programming Aspects*** Singletons and Interfaces*** Event Iteration, Messages, and Timing*** Re-Configuration, Loss and Restoration of Focus*** Design, Coordination, Graphic Representation*** Colour and Backbuffering*** Action-Key Mapping<!--* [https://cs.senecac.on.ca/~gam666/pages/content/transheads.html Sprite in Motion (continued)Heads Up Display]
** Use the Direct3DFont COM object to draw the font for a text item on the HUD
-->
* Projects
** Bringing the Course Wiki Up To Date
*** Create Project Pages for Your Team
*** Ensure that all links on the Student List page are working
** Start the draft of your game proposal
* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics]
** Coordinate System
** Trigonometry
** Matrix Transformations
* Projects
**
=== To Do ===
* # Add a background image to the ShadesOfRed sample* # Add a sprite in motion to the ShadesOfRed sample* # Add a second moving sprite to the Sprite in Motion sample* <!--# Add text to identify the motion of the second sprite on the HUD--># Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment])
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
**
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
 
== Week 6 - Oct 9 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics (continued)]
** Transformations
*** World Transformations
*** Camera Transformations
*** Projection Transformations
** Math Library
** Direct3D Utilities
* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras]
** Graphics Primitive display paradigm
** Vertex buffers
** Implementing world, view, and projection transformations
* Mid-Term Test
* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives (continued)]
** Model Branch
*** Scene Component
**** Scene Coordinator
**** Frame Base Class
**** Object Base Class
***** Box Derived Class
***** Grid Derived Class
*** Viewing Component
**** Viewing Coordinator
**** Camera Class
*** Design Component
** Direct-Device Branch
*** Graphics Card Component
**** Display Portal
**** Graphic Class
**** VertexList Class
=== To Do ===
# Checkout 7-Graphics Primitives# Run Graphics Primitive Sample# Derive Create a Plane Object from abstract base class ObjectPyramid Graphic and introduce several Pyramid Objects into the Design object
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
== Week 8 - Oct 30 ==
=== This Week ===
* Mathematics [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (addendum to course notesconinued)]** PlanesVertex Data** CollisionsVertex Lists** Direct3D Implementation*** Display**** PlanesCapabilities*** SpheresAPIGraphic
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]
** Culling Techniques
**** Painter's algorithm
**** Depth Buffering
** Direct Device Branch*** Graphics Card Component**** Display Portal* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]** Model Branch*** Lighting Component**** Lighting coordinator**** Light primitive** Direct Device Branch*** Graphics Card component**** Display portal**** DeviceLight primitiveDirect3D Implementation
=== To Do ===
# Graphic and Camera## Checkout 8-the Graphic Sample## Run the Graphic Sample## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'# Visibility## Checkout the VisibilitySample## Run the Visibility Sample# Derive a Plane Object # Add some objects in the distance and add an action to the framework that toggles from abstract base class ObjectZ-buffering to W-Buffering to no buffering
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
== Week 9 - Nov 6 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display]** Programming Issues** Direct3D*** Display*** APIText** Design*** Text Class*** Coordination* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]** Direct Device BranchLight Components** Light Types** Programming Issues** Graphics Card componentDirect3D***Display* DeviceLight primitive** APILight** Design*** Light Class*** Coordination === To Do === # Heads Up Display## Checkout Heads Up Display## Run Heads Up Display Sample## Add some text to the sample# Lighting## Checkout Lighting## Run Lighting Sample## Add a spotlight to the sample === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] <!--
* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing]
** Texture Coordinates
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
-->