Difference between revisions of "Team QQ"
(→Thesis) |
(→Research Notes) |
||
Line 42: | Line 42: | ||
electrical engineering | electrical engineering | ||
− | Game UI- Interface designed for games. Includes menus, configuration screens, buttons etc. | + | <u>Game UI</u>- Interface designed for games. Includes menus, configuration screens, buttons etc. |
− | Community Built- Participation by user through online comuunities and groups. For example, Model designers form their group. Games connect these people together. | + | <u>Community Built</u>- Participation by user through online comuunities and groups. For example, Model designers form their group. Games connect these people together. |
Click Login and you are connected. Friends Lists. Clans, Teams, Avatars showing specific skills/abilities. | Click Login and you are connected. Friends Lists. Clans, Teams, Avatars showing specific skills/abilities. | ||
− | Learn Through Observation: Watch people better than you play, observer modes. | + | <u>Learn Through Observation</u>: Watch people better than you play, observer modes. |
− | Customizability-Remapping controls, hud locations. Creating macros for certain commands, Mods and skins for more diversity. | + | <u>Customizability</u>-Remapping controls, hud locations. Creating macros for certain commands, Mods and skins for more diversity. |
− | Seamless Sytem Human Interaction: Less distraction , require less user attention. | + | <u>Seamless Sytem Human Interaction</u>: Less distraction , require less user attention. |
Messages in game fade out, Audio cues | Messages in game fade out, Audio cues |
Revision as of 03:05, 3 November 2011
Contents
Thesis
Human Computer Interaction for Games. Taking innovations in gaming and applying them to further improve something you design.
Keywords
HCI, Customizability, Community Involvement, Game Interfaces,
Bibliography
1 http://gamespot.com/gamespot/misc/userreview/explained.html
2 http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=560
3 http://usab-symposium.uni-klu.ac.at/index.php?option=com_content&view=article&id=56&Itemid=66
4 http://www.kuro5hin.org/story/2001/4/15/503/20814
Research Notes
What is HCI?
Human side of the communication and the effects that software design can have on that communication.
HCI is a multi-disciplinary field and in this sense does not work with its own, well-defined set of principles. The HCI designer draws on quite a few and quite diverse fields on knowledge:
psychology
sociology
physiology
ergonomics
cognitive science
graphic design
computer science
electrical engineering
Game UI- Interface designed for games. Includes menus, configuration screens, buttons etc.
Community Built- Participation by user through online comuunities and groups. For example, Model designers form their group. Games connect these people together.
Click Login and you are connected. Friends Lists. Clans, Teams, Avatars showing specific skills/abilities.
Learn Through Observation: Watch people better than you play, observer modes.
Customizability-Remapping controls, hud locations. Creating macros for certain commands, Mods and skins for more diversity.
Seamless Sytem Human Interaction: Less distraction , require less user attention.
Messages in game fade out, Audio cues