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{{GAM666/DPS901 Index | 20113}}
= iSquared =<br /> = Game: '''Goose Hunt 3D ''' =
== Project Marking Percentage ==
<big>
== Repository ==
'''Trunk Status:'''
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Once they have been shot they will turn into coins that float to the ground, which the player will then have to collect for points.
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<br />'''As You Progress Through The Levels:'''
* The Geese will become more erratic and harder to shoot, also faster.
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== Map ==
{| class="tb1" border="0" width="700px"|-| [[Image:topview.png]] || The outskirts of the map are created so as to have a place to create the geese where the player won't just see them appear. The hunting grounds will have walls going up very high made out of brick or something of that sort. We will add an artificial sky above. Where the geese come out of is a gate like object that will open, release the geese, then close again.|-| [[Image:Playing.png]] || This is an example of what the user will see when playing the game. There will also be a [http://http://www.gamepro.com/gamepro/domestic/games/features/images/65948-1.jpg gun] that you'll be holding that you'll see in a way that's standard to most fps.|} <br />
== Controls ==
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'''Mouse 1:''' Fire
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== Challenges ==
== Instructor's Comments ==
* definition and allocation of tasks - maintain as low coupling as possible
:'''Tasks:'''
::- Design
::- GUI
::- Collision
::- Duck Movement and AI
::- Gun Tracers
::- Menus
::- ?
::- Pure Awesomeness