Difference between revisions of "DPS901 Team LoL"
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== Moderator's - Instructors Comments == | == Moderator's - Instructors Comments == | ||
− | + | * add segment plane logic to collision detection in Frame.cpp - store half-length as radius | |
− | + | * keep terrain flat | |
− | + | * add second player instead of AI | |
− | + | * keep walls axis aligned for simple detection | |
− | + | * buid walls from many triangles to facilitate lighting with spots | |
== Any other thing you find necessary == | == Any other thing you find necessary == |
Revision as of 11:06, 11 October 2011
Team LoL
Racing LOOOOllls
Contents
Proposal
We will be making a racing game that is a top -down/3/4 view where you can see the entire track.
There will not be many controls just accelerate, break and turning.
It will be a simple amount of collision detection within the game.
You will be able to hit walls and go slower on the grass, while speeding up and turning better on the pavement.
There will only be one race track that will have terrain.
Map of the World of the Game
The map will consist of some roadways and obstacles, it will begin at origin 0,0 and extend from there as 0 being the floor
Moderator's - Instructors Comments
- add segment plane logic to collision detection in Frame.cpp - store half-length as radius
- keep terrain flat
- add second player instead of AI
- keep walls axis aligned for simple detection
- buid walls from many triangles to facilitate lighting with spots