Difference between revisions of "XB PointStream"

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* XBPS 0.5 [[http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-0.5.js xbps-min-0.5.js] |
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* [http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-0.5.js Release 0.5 Minified]  
* [http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-min-0.5.zip src + example]]
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* [http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-min-0.5.zip Release 0.5 source + example]
* XBPS 0.4.5 '''[[http://scotland.proximity.on.ca/asalga/releases/0.4.5.zip Only Lib] | [http://github.com/asalga/XB-PointStream/archives/0.4.5 Full]]'''<br />
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* [http://scotland.proximity.on.ca/asalga/releases/0.4.5.zip Release 0.4.5 library only][
[http://scotland.proximity.on.ca/asalga/releases/0.4.zip XBPS 0.4]<br />
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* [http://github.com/asalga/XB-PointStream/archives/0.4.5 Release 0.4.5 Full]
[http://scotland.proximity.on.ca/asalga/releases/0.3.zip XBPS 0.3]<br />
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* [http://scotland.proximity.on.ca/asalga/releases/0.4.zip Release 0.4]
[http://scotland.proximity.on.ca/asalga/releases/0.2.zip XBPS 0.2]<br />
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* [http://scotland.proximity.on.ca/asalga/releases/0.3.zip Release 0.3]
[http://scotland.proximity.on.ca/asalga/releases/0.1.zip XBPS 0.1]<br />
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* [http://scotland.proximity.on.ca/asalga/releases/0.2.zip Release 0.2]
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* [http://scotland.proximity.on.ca/asalga/releases/0.1.zip Release 0.1]
 
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Revision as of 14:57, 17 May 2011

XB PointStream
Multishells.png

About XB PointStream

Shell.png
The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth. However, this is not the only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.

About XB PointStream

Shell.png
The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth. However, this is not the only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.

Current Blog Posts

Extension:RSS -- Error: "http://asalga.wordpress.com/category/point-cloud/feed/%7Cshort%7Cmax=18" is not in the whitelist of allowed feeds. http://zenit.senecac.on.ca/~chris.tyler/planet/rss20.xml is the only allowed feed.

Downloads - Release 0.6


Old Releases


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