Difference between revisions of "User:MattP/winter 2011 worklog march"
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* work on c3dl loading collada | * work on c3dl loading collada | ||
* fix lighting in mac bug 134 | * fix lighting in mac bug 134 | ||
+ | 9:45pm to 10:45pm | ||
+ | * confirm mac light fix | ||
+ | * work on c3dl multi loader test | ||
+ | |||
+ | ==='''Thursday, March 31, 2011'''=== | ||
+ | 12:00pm to 1:45pm | ||
+ | * loading collada creating demos | ||
+ | |||
+ | 2:30pm to 7:30pm | ||
+ | * try to use web works discuss with Andor | ||
+ | * work on c3dl multi loader | ||
+ | * Complete c3dl multi loader | ||
+ | * Complete c3dl multi loader demos | ||
+ | |||
+ | ==='''Saturday, April 2, 2011'''=== | ||
+ | 11:30am to 11:45pm | ||
+ | * webworkers tests | ||
+ | 2:00pm to 7:00pm | ||
+ | * fail webworker | ||
+ | * study cubicVR and NoComply | ||
+ | |||
+ | |||
+ | ==='''Wednesday, April 6, 2011'''=== | ||
+ | 4:30pm to 7:15pm | ||
+ | * fixed patch | ||
+ | *talked to cathy | ||
+ | 9:00pm to 10:15pm | ||
+ | * start giant patch | ||
==plans== | ==plans== |
Latest revision as of 10:25, 10 April 2011
Contents
- 1 Wednesday, March 2, 2011
- 2 Thursday, March 3, 2011
- 3 Friday, March 4, 2011
- 4 Saturday, March 5, 2011
- 5 Tuesday, March 8, 2011
- 6 Wednesday, March 9, 2011
- 7 Thursday, March 10, 2011
- 8 Saturday, March 13, 2011
- 9 Wednesday, March 16, 2011
- 10 Saturday, March 16, 2011
- 11 Wednesday, March 23, 2011
- 12 Thursday, March 24, 2011
- 13 Saturday, March 26, 2011
- 14 Wedneesday, March 30, 2011
- 15 Thursday, March 31, 2011
- 16 Saturday, April 2, 2011
- 17 Wednesday, April 6, 2011
- 18 plans
Wednesday, March 2, 2011
5:30pm to 8:00pm
- create positional lights from list objects
Thursday, March 3, 2011
11:00pm to 1:30pm
- finish positional lights from list objects
Friday, March 4, 2011
11:00pm to 3:00pm
- debug all new changes
Saturday, March 5, 2011
2:00pm to 8:00pm
- fix up old code
Tuesday, March 8, 2011
8:30pm to 9:00pm
- fix up old code
Wednesday, March 9, 2011
2:30pm to 9:00pm
- finished 2d fixes
- fixed 3d bugs
- added light handling'
Thursday, March 10, 2011
3:00pm to 6:30pm
- fixed saving to handle light classes
- fixed edit textures and save to handle primitives
- fully debug code
Saturday, March 13, 2011
11:30pm to 7:00pm
- testing speed fixes
Wednesday, March 16, 2011
9:30am to 1:30pm
- fix caching locations
2:30pm to 7:30pm
- fix caching locations
Saturday, March 16, 2011
1:45am to 5:00pm
- finished caching locations
- fixed bug 105
- tested bug 130
- submitted my patch for review bug132
6:00pm to 11:45pm
- created a SC c3dl branch
- fix small bugs in special items
- flickr broken
- fix flickr
- speed up img texturing
Wednesday, March 23, 2011
2:15pm to 7:00pm
- check over c3dl 2.2
- create tickets in c3dl and scenecreator
- work on c3dl loading collada
Thursday, March 24, 2011
3:30pm to 9:15pm
- work on c3dl loading collada dynamiclly
Saturday, March 26, 2011
12:00pm to 7:30pm
- work on c3dl loading collada dynamiclly with SceneCreator (creating lots of problems)
Wedneesday, March 30, 2011
2:00pm to 7:00pm
- work on c3dl loading collada
- fix lighting in mac bug 134
9:45pm to 10:45pm
- confirm mac light fix
- work on c3dl multi loader test
Thursday, March 31, 2011
12:00pm to 1:45pm
- loading collada creating demos
2:30pm to 7:30pm
- try to use web works discuss with Andor
- work on c3dl multi loader
- Complete c3dl multi loader
- Complete c3dl multi loader demos
Saturday, April 2, 2011
11:30am to 11:45pm
- webworkers tests
2:00pm to 7:00pm
- fail webworker
- study cubicVR and NoComply
Wednesday, April 6, 2011
4:30pm to 7:15pm
- fixed patch
- talked to cathy
9:00pm to 10:15pm
- start giant patch
plans
- modifiable textures = done
- windows/doors = hard
- primitive creation = done
- collada animation = hard
- youtube support = medium (waiting on popcorn)
- php save/load = done
- create SceneCreator viewer = medium
- camera paths for viewer = medium
- fix UI = medium
- create positional lights from list objects = done
- add load bar for load models = easy
- fix Collada loading = medium
- fix optimize speed = medium
- create of arcade game model for 2D processing game for SceneCreator