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Team Guardian Physics

10 bytes added, 23:12, 5 April 2011
How to Use
// object.
o->Delete(); f->Delete(); c->Delete();
RBDynamics Properties Reference
</pre>
 
== RBDynamics Properties Reference ==
; Vector position : Current position of COM
; Vector temporalTorque : Torque force that will be applied at the next tick and then reset to 0; Total angular acceleration is equal to: angularAcceleration + ((torque + temporalTorque)/inertiaMoment)
== RBDynamics Functions Reference  ==
Vector getWorldCOM() const // Returns the world position of the COM with respect

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