Difference between revisions of "Teams Winter 2011/team4/lab4"
Cwdesautels (talk | contribs) (→Starting the Game) |
Cwdesautels (talk | contribs) (→Define the Application) |
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*Select the ''Build'' tab and set the name of the application | *Select the ''Build'' tab and set the name of the application | ||
===Define the Application=== | ===Define the Application=== | ||
− | *Create the classes StartScreen, PlayerOne, and | + | *Create the classes StartScreen, PlayerOne, and PlayerTwo |
*StartScreen will setup the environment for our application | *StartScreen will setup the environment for our application | ||
*Both Player classes will contain the code for what is to be displayed per the respective players turn | *Both Player classes will contain the code for what is to be displayed per the respective players turn | ||
*After the player makes a move, the screens will swap and the other player will take their turn while their screen is currently showing | *After the player makes a move, the screens will swap and the other player will take their turn while their screen is currently showing | ||
+ | |||
===Starting the Game=== | ===Starting the Game=== | ||
*Implement the code to create the menu | *Implement the code to create the menu |
Revision as of 15:39, 27 March 2011
Contents
Lab 3
Tutorial
Create BlackBerry Project
- Download and install BlackBerry Java Plug-in for Eclipse
- Repeat the above for BlackBerry Torch 9800 simulator
- Launch Eclipse
- Create new BlackBerry Project: File->New->BlackBerry Project
- Set the title of the project
Add Elements on Main Screen
- Place a applications icon into res->image
- Open BlackBerry_App_Descriptor
- Select the icon, click the Add button
- Select the Build tab and set the name of the application
Define the Application
- Create the classes StartScreen, PlayerOne, and PlayerTwo
- StartScreen will setup the environment for our application
- Both Player classes will contain the code for what is to be displayed per the respective players turn
- After the player makes a move, the screens will swap and the other player will take their turn while their screen is currently showing
Starting the Game
- Implement the code to create the menu
- Add a start game button
- Allow the start game button to switch screens
Creating the Player
- Create the player constructor
- Implement the ability for a player to take their turn
- Allow the game to switch players after a turn
- When the players screen is displayed is it considered their turn
Ending the Game
- Within the player classes, implement terminal state checking
- Before a players move, is there space to go?
- No, the game is over directing the player to the main screen
- Yes, the game is not over and the player may take their turn
- After a players move, does that that move win the game?
- No, the game is not over and the next player's screen is displayed
- Yes, the game is over directing the player to the main screen