Difference between revisions of "User:MattP/winter 2011 worklog february"
(→Wednesday, February 16, 2011) |
|||
Line 45: | Line 45: | ||
* change all SC models to collada and put in SceneCreator | * change all SC models to collada and put in SceneCreator | ||
* started to add php save | * started to add php save | ||
+ | |||
+ | ==='''Thursday, February 17, 2011'''=== | ||
+ | 3:30am to 7:00pm | ||
+ | * add new SC models in SceneCreator | ||
+ | * finished php saveand load | ||
==plans== | ==plans== |
Revision as of 17:46, 17 February 2011
Contents
Tuesday, February 1, 2011
1:00am to 2:00am
- Added into a c3dl scene getting 50 fps
- Polished 2D game
Wednesday, February 2, 2011
11:00am to 2:15pm
- fixing shape patch
- adding different fill modes
- created custom plane
3:15pm to 5:45pm
- added features to Custom plane
- added tests to Custom plane many problems
- researched triangle fans
Thursday, February 3, 2011
3:30pm to 7:30pm
- worked on Custom plane
Saturday, February 5, 2011
12:00pm to 7:15pm
- completed sphere texturing
- completed custom plane
- added picking
- set patch for review
- add custom plane to SceneCreator and making it work
Wednesday, February 9, 2011
4:45pm to 6:15pm
- fix custom plane to work with SceneCreator
- added clockWise check for CustomPlane
Saturday, February 12, 2011
12:00pm to 5:30pm
- made SceneCreator more userfriendly
Tuesday, February 15, 2011
11:00am to 3:15pm
- SceneCreator meeting
- fixes minor bugs
- change adding wall objects
Wednesday, February 16, 2011
2:30am to 9:30pm
- minor bug fixes (update walls, object selection, and moving objects)
- change all SC models to collada and put in SceneCreator
- started to add php save
Thursday, February 17, 2011
3:30am to 7:00pm
- add new SC models in SceneCreator
- finished php saveand load
plans
- modifiable textures = easy
- windows/doors = hard
- primitive creation = easy
- collada animation = hard
- youtube support = medium (waiting on popcorn)
- php save/load = easy
- create SceneCreator viewer = medium
- camera paths for viewer = medium
- create of arcade game model for 2D processing game for SceneCreator