Difference between revisions of "User:MattP/winter 2011 worklog february"

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(Wednesday, February 16, 2011)
Line 45: Line 45:
 
* change all SC models to collada and put in SceneCreator
 
* change all SC models to collada and put in SceneCreator
 
* started to add php save
 
* started to add php save
 +
 +
==='''Thursday, February 17, 2011'''===
 +
3:30am to 7:00pm
 +
* add new SC models in SceneCreator
 +
* finished php saveand load
  
 
==plans==
 
==plans==

Revision as of 17:46, 17 February 2011

Tuesday, February 1, 2011

1:00am to 2:00am

  • Added into a c3dl scene getting 50 fps
  • Polished 2D game

Wednesday, February 2, 2011

11:00am to 2:15pm

  • fixing shape patch
  • adding different fill modes
  • created custom plane

3:15pm to 5:45pm

  • added features to Custom plane
  • added tests to Custom plane many problems
  • researched triangle fans

Thursday, February 3, 2011

3:30pm to 7:30pm

  • worked on Custom plane

Saturday, February 5, 2011

12:00pm to 7:15pm

  • completed sphere texturing
  • completed custom plane
  • added picking
  • set patch for review
  • add custom plane to SceneCreator and making it work


Wednesday, February 9, 2011

4:45pm to 6:15pm

  • fix custom plane to work with SceneCreator
  • added clockWise check for CustomPlane

Saturday, February 12, 2011

12:00pm to 5:30pm

  • made SceneCreator more userfriendly

Tuesday, February 15, 2011

11:00am to 3:15pm

  • SceneCreator meeting
  • fixes minor bugs
  • change adding wall objects


Wednesday, February 16, 2011

2:30am to 9:30pm

  • minor bug fixes (update walls, object selection, and moving objects)
  • change all SC models to collada and put in SceneCreator
  • started to add php save

Thursday, February 17, 2011

3:30am to 7:00pm

  • add new SC models in SceneCreator
  • finished php saveand load

plans

  • modifiable textures = easy
  • windows/doors = hard
  • primitive creation = easy
  • collada animation = hard
  • youtube support = medium (waiting on popcorn)
  • php save/load = easy
  • create SceneCreator viewer = medium
  • camera paths for viewer = medium
  • create of arcade game model for 2D processing game for SceneCreator