Difference between revisions of "GAM670/DPS905 Teams 20111"

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(Removed Steven from Razed By Fire)
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# [mailto:dhhodgin@learn.senecac.on.ca?subject=dps905 Daniel Hodgin]
 
# [mailto:dhhodgin@learn.senecac.on.ca?subject=dps905 Daniel Hodgin]
 
# [mailto:jrbuckley@learn.senecac.on.ca?subject=dps905 Jon Buckley]
 
# [mailto:jrbuckley@learn.senecac.on.ca?subject=dps905 Jon Buckley]
# [mailto:sweerdenburg@learn.senecac.on.ca?subject=dps905 Steven Weerdenburg]
 
 
# [mailto:dacallow@learn.senecac.on.ca?subject=dps905 Kaitlyn Callow]
 
# [mailto:dacallow@learn.senecac.on.ca?subject=dps905 Kaitlyn Callow]
 
# [mailto:drperit@learn.senecac.on.ca?subject=gam670 David Perit]
 
# [mailto:drperit@learn.senecac.on.ca?subject=gam670 David Perit]

Revision as of 17:51, 20 January 2011


GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Team and Project Index

Hic Sunt Dracones

Razed by Fire

  1. Daniel Hodgin
  2. Jon Buckley
  3. Kaitlyn Callow
  4. David Perit

Wants

  1. Skeletal Animation

Needs

  1. Collada - Daniel
  2. Particle System - Kaitlyn
  3. Audio - Jon
  4. XInput
  5. Visibility - David

Repo path

Team Guardian

Guardian

  1. JP Hughes
  2. Hasan Kamal-Al-Deen

Wants

  1. Lighting

Needs

  1. Physics - Hasan
  2. Lighting

Repo path

Slap Your Grandma

Game Name

  1. Denny Papagiannidis
  2. Sasha Atijas
  3. Dan Ventura

Wants

  1. Collada Models

Needs

  1. Collision

Repo path

Team GG

Game Name

  1. Brad McKie
  2. Richard Eyre
  3. Jordan Raffoul
  4. Randl Morales

Wants

Needs

  1. Collision Detection - Richard
  2. Visibility - Brad
  3. Third-Person Camera - Randl
  4. Networking - Jordan, Andrew

Repo path

Team Zombie

Game Name

  1. Damien McGrath
  2. Qing Feng

Wants

  1. Collada
  2. Collision Detection

Needs

  1. OpenGL 4.1
  2. Lighting

Repo path

Network

  1. Andrew Condinho

Wants

  1. Collada

Needs

  1. Networking

Repo path

Grand Theft Andrei

  1. Andrei Kopytov

Wants

  1. Collision Detection

Needs

  1. Lighting

Repo path