Difference between revisions of "GAM670/DPS905 Weekly Schedule 20111"
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** ViewingFrustum | ** ViewingFrustum | ||
**: parameters | **: parameters | ||
− | ** | + | **:: near-clipping plane |
− | ** | + | **:: far-clipping plane |
− | ** | + | **:: field of view angle |
− | ** | + | **:: aspect ratio |
**: 6 planes | **: 6 planes | ||
− | ** | + | **:: near and far planes |
− | ** | + | **:: left and right planes |
− | ** | + | **:: top and bottom planes |
*** coding | *** coding | ||
− | ** | + | **:: constructor |
− | ** | + | **:: ViewingFrustum::contains() |
* Finite Size of Objects | * Finite Size of Objects | ||
** Expansion of the Viewing Frustum | ** Expansion of the Viewing Frustum |
Revision as of 21:22, 12 January 2011
GAM670/DPS905 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
GAM670/DPS905 -- Weekly Schedule 20111
Week 1 - Jan 9
This Week
- Suggested Enhancements
- Assignment Discussion
- Review of base code
- camera, sound, and light attachments now made at the Frame class
- textures still attach at the object level
- texture connection uncoupled from drawing
- time tracking now within HUD class completely
- introduction of relative reference frames
- very simple collision detection
- Relative Reference Frames
- Recursive calls
- Vector Frame::position()
- Matrix Frame::rotation()
- Matrix Frame::world()
- Detaching from and attaching to a parent frame
- Frame::attachTo()
- Recursive calls
- Visibility Determination
- Plane
- normal + constant - examples
- equation of a plane: dot(n, x) + D = 0
- positive side of a plane dot(n, x) + D > 0
- test a point for presence within a set of planes
- normal calculations - general rotation matrix - vector and angle
- ViewingFrustum
- parameters
- near-clipping plane
- far-clipping plane
- field of view angle
- aspect ratio
- 6 planes
- near and far planes
- left and right planes
- top and bottom planes
- coding
- constructor
- ViewingFrustum::contains()
- parameters
- Plane
- Finite Size of Objects
- Expansion of the Viewing Frustum
- Bounded Volume
- BoundedVolume : Frame
- BoundedVolume::setRadius()
- BoundedVolume::getRadius()
To Do
Resources
Week 2 - Jan 16
This Week
- Collision Detection
- Comprehensive Camerawork
- Billboards and Skyboxes
- Index Buffers, Meshes
To Do
- Form Teams, Identify Members (3 members) and add your team and members to Teams 20111 Before Thursday 20th.
- Confirm your name and information at Student List 20111