Difference between revisions of "Canvas 3D - Rotate Tags"

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== Introduction ==
 
== Introduction ==
  
The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it at rotated by an amount specified by the Rotate Tag. The Rotate Tag generates a rotation matrix internally and applies it to all the encompassed objects.
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The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it are rotated by an amount specified by the Rotate Tag. The Rotate Tag generates a rotation matrix internally and applies it to all the encompassed objects.
  
 
== Tag Attributes ==
 
== Tag Attributes ==

Revision as of 18:53, 20 October 2006

Rotate Tag Reference

Back To XML 3D Main Page

Introduction

The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it are rotated by an amount specified by the Rotate Tag. The Rotate Tag generates a rotation matrix internally and applies it to all the encompassed objects.

Tag Attributes

  • anchor
    • Usage: <rotate anchor="3.0, 1.0, 2.0"> ... </rotate>.
    • The anchor attribute specifies the location point that the objects are going to be rotated around.
    • This attribute is optional and defaults to the origin point {0.0, 0.0, 0.0}.
  • factor
    • Usage: <rotate factor="75.0"> ... </scale>.
    • The factor attribute specifies the rotational mount (in degrees) that the object is going to be rotated.
    • This attribute is mandatory.

Syntax

<canvas>
 <rotate anchor="3.0, 1.0, 2.0" factor="45.0">
  <cube name="mycube" position="1.0, 2.0, 3.0" />
  <sphere name="mysphere" position="30.0, 10.0, 5.0" />
 </rotate>
</canvas>

References

  • None.