Difference between revisions of "Canvas 3D - Rotate Tags"
Line 5: | Line 5: | ||
== Introduction == | == Introduction == | ||
− | The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it | + | The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it are rotated by an amount specified by the Rotate Tag. The Rotate Tag generates a rotation matrix internally and applies it to all the encompassed objects. |
== Tag Attributes == | == Tag Attributes == |
Revision as of 18:53, 20 October 2006
Rotate Tag Reference
Introduction
The Rotate Tag is a way of rotating multiple objects around a single point by a certain amount of degrees. Any Tags that are written within it are rotated by an amount specified by the Rotate Tag. The Rotate Tag generates a rotation matrix internally and applies it to all the encompassed objects.
Tag Attributes
- anchor
- Usage: <rotate anchor="3.0, 1.0, 2.0"> ... </rotate>.
- The anchor attribute specifies the location point that the objects are going to be rotated around.
- This attribute is optional and defaults to the origin point {0.0, 0.0, 0.0}.
- factor
- Usage: <rotate factor="75.0"> ... </scale>.
- The factor attribute specifies the rotational mount (in degrees) that the object is going to be rotated.
- This attribute is mandatory.
Syntax
<canvas> <rotate anchor="3.0, 1.0, 2.0" factor="45.0"> <cube name="mycube" position="1.0, 2.0, 3.0" /> <sphere name="mysphere" position="30.0, 10.0, 5.0" /> </rotate> </canvas>
References
- None.