Difference between revisions of "Programming Stream"
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#* how will we interface with social media | #* how will we interface with social media | ||
#* personal learning environments | #* personal learning environments | ||
+ | # should CPD students be given a professional option | ||
+ | #* to take introductory game programming | ||
+ | #* GAM666/DPS901 brings together programming and systems for the first time | ||
+ | #* top CPD students who enroll often do well in this course | ||
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= Deferred Issues = | = Deferred Issues = |
Revision as of 08:18, 6 January 2011
Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues
Welcome to the Programming Stream Group at the School of Computer Studies
Introduction
This wiki describes curriculum developments within the programming stream at the School of Computer Studies
- The scope of the currently active projects is driven by
- the general need to train professional programmers for direct entry into the workplace
- the growing knowledge-based industries
- digital game programming industry
- open source communities for software developers
- The information reported here is being provided to
- inform members of the status quo
- solicit member comments and criticisms
What can I do right now?
- add your name to the list of active members and identify your interest here
- add your project(s) to the list of projects under development here
- create your own project page describing your own approach or strategy
- add descriptions of your project(s) in detail to this wiki along with current status
- list the work that needs to be done
- add any testimonials you have received here
- add information to any section of this wiki - quotes, data, testimonials, suggestions
- discuss or comment on any project described in this wiki
Current Issues
- marketing
- what is the market saying
- what do we market and how
- how do we attract the best and the brightest to our programs
- content
- is our language content up-to-date ?
- do we need to change emphasis on the material covered in these courses
- techniques and tools
- how early should students be exposed to open source tools
- how early should students work with repositories
- collaboration
- should students work in teams in OOP344, BTP300
- what is the impact of social media
- how will we interface with social media
- personal learning environments
- should CPD students be given a professional option
- to take introductory game programming
- GAM666/DPS901 brings together programming and systems for the first time
- top CPD students who enroll often do well in this course