Difference between revisions of "Programming Stream"
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* add any testimonials you have [http://zenit.senecac.on.ca/wiki/index.php/Programming_Market_Demand_20111 here] | * add any testimonials you have [http://zenit.senecac.on.ca/wiki/index.php/Programming_Market_Demand_20111 here] | ||
* add information to any section of this wiki - quotes, data, testimonials, suggestions | * add information to any section of this wiki - quotes, data, testimonials, suggestions | ||
− | * discuss any project described in this wiki | + | * discuss or comment on any project described in this wiki |
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Revision as of 06:23, 6 January 2011
Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues
Welcome to the Programming Stream Group at the School of Computer Studies
Introduction
This wiki describes curriculum developments within the programming stream at the School of Computer Studies
- The scope of the currently active projects is driven by
- the general need to train professional programmers for direct entry into the workplace
- the growing knowledge-based industries
- digital game programming industry
- open source communities for software developers
- The information reported here is being provided to
- inform members of the status quo
- solicit member comments and criticisms
What can I do right now?
- add your name to the list of active members and identify your interest here
- add your project(s) to the list of projects under development here
- add descriptions of your project(s) in detail to this wiki along with current status
- add any testimonials you have here
- add information to any section of this wiki - quotes, data, testimonials, suggestions
- discuss or comment on any project described in this wiki
Current Issues
- marketing
- what is the market saying
- what do we market and how
- how do we attract the best and the brightest to our programs
- content
- is our language content up-to-date ?
- do we need to change emphasis on the material covered in these courses
- techniques and tools
- how early should students be exposed to open source tools
- how early should students work with repositories
- collaboration
- should students work in teams in OOP344, BTP300
- what is the impact of social media
- how will we interface with social media
- personal learning environments