Difference between revisions of "Programming Stream"
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# collaboration | # collaboration | ||
#* should students work in teams in OOP344, BTP300 | #* should students work in teams in OOP344, BTP300 | ||
+ | # does social media something to consider | ||
+ | #* how will we interface with social media | ||
+ | #* personal learning environments | ||
== Content - Languages == | == Content - Languages == | ||
Keeping up with the language standards | Keeping up with the language standards |
Revision as of 06:04, 6 January 2011
Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues
Welcome to the Programming Stream Group at the School of Computer Studies
Feel free to contribute to this wiki and help develop and refine our curriculum further
Contents
Introduction
This wiki describes curriculum developments within the programming stream at the School of Computer Studies
- The scope of the currently active projects is driven by
- the general need to train professional programmers for direct entry into the workplace
- the growing knowledge-based industries
- digital game programming industry
- open source communities for software developers
- The information reported here is being provided to
- inform members of the status quo
- solicit member comments and criticisms
What can I do right now?
- add your name to the list of active members and identify your interest here
- add your project(s) to the list of projects under development here
- describe your project(s) in detail on the wiki along with its current state
- add information to any section of this wiki - quotes, data, testimonials, suggestions
- discuss any project described in this wiki
Current Issues
- marketing
- what is the market saying
- what do we market and how
- how do we attract the best and the brightest to our programs
- content
- is our language content up-to-date ?
- do we need to change emphasis on the material covered in these courses
- techniques and tools
- how early should students be exposed to open source tools
- how early should students work with repositories
- collaboration
- should students work in teams in OOP344, BTP300
- does social media something to consider
- how will we interface with social media
- personal learning environments
Content - Languages
Keeping up with the language standards
C Programming
- the standard that we currently teach in our C courses is C89
- C99 introduced several new features and deprecated several features
- //
- long long
- variable length arrays
- inline functions
- variadic macros
- gets() deprecated
- C1x is under preparation
- support international programming, minimize incompatibilities, projected publication in 2012
- improved Unicode support
- multi-threading
- _Generic keyword
- shouldn't we start to teach C99 in preparation for C1x
- as of Visual Studio 2010 Microsoft had no plans to support C99
C++ Programming
- the standard that we teach is a mixture of pre-standard C++ and C++98
- C and function style casts are deprecated in C++98
- C++0x is nearing completion
- shouldn't we remove our dependencies on pre-standard C++ in preparation for C++0x
Content - Professional Options
Game Programming
- what are the minimum requirements for game programming students ?
- are those requirements being met ?
- GAM666/DPS901 brings together programming and systems for the first time
- should enrollment in the introductory course be capped
- should CPD students be given the option to take introductory game programming
- top CPD students who enroll often do well in this course
- should workshops be added to these courses
- should we issue game programming certificates
Open Source
- what are the minimum requirements for open source students ?
- are those requirements being met ?