Difference between revisions of "Programming Stream"
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= Questions for Discussion = | = Questions for Discussion = | ||
* how do we attract the best and the brightest to our program | * how do we attract the best and the brightest to our program | ||
− | * should students be exposed to open source tools | + | * how early should students be exposed to open source tools |
+ | * should students work with repositories | ||
+ | * should students work in teams in OOP344, BTP300 | ||
* do we need to change emphasis on the material covered in these courses | * do we need to change emphasis on the material covered in these courses | ||
== C Programming == | == C Programming == | ||
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* C++0x is nearing completion | * C++0x is nearing completion | ||
* shouldn't we remove our dependencies on Pre-standard C++ in preparation for C++0x | * shouldn't we remove our dependencies on Pre-standard C++ in preparation for C++0x | ||
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== Game Programming == | == Game Programming == | ||
* what are the minimum requirements for game programming students ? | * what are the minimum requirements for game programming students ? |
Revision as of 22:27, 5 January 2011
Programming Stream | Market Demand | Course Content | Work in Progress | Members | Issues
Welcome to the Programming Stream Group at the School of Computer Studies
Feel free to contribute to this wiki and help develop and refine our curriculum further
Contents
Overview
- This wiki describes some of the curriculum developments within the programming stream at the School of Computer Studies
- A variety of projects are currently active and driven by
- the general need to produce professional programmers ready to enter the workplace
- the growing digital game programming industry
- the growing open source communities for software developers
- Most of the work reported here has been initiated and is being sustained by faculty
- Much of the information here is being provided
- to inform members of the status quo
- to solicit member comments and criticisms
Questions for Discussion
- how do we attract the best and the brightest to our program
- how early should students be exposed to open source tools
- should students work with repositories
- should students work in teams in OOP344, BTP300
- do we need to change emphasis on the material covered in these courses
C Programming
- the standard that we teach in our C courses is C89
- C99 introduced several new features
- //
- long long
- variable length arrays
- inline function
- gets() deprecated
- C1x is under preparation
- support international programming, minimize incompatibilities, projected publication in 2012
- improved Unicode support
- multithreading
- _Generic keyword
- shouldn't we start to teach C99 in preparation for C1x
C++ Programming
- the standard that we teach is a mixture of Pre-standard C++ and C++98
- C and function style casts are deprecated in C++98
- C++0x is nearing completion
- shouldn't we remove our dependencies on Pre-standard C++ in preparation for C++0x
Game Programming
- what are the minimum requirements for game programming students ?
- are those requirements being met ?
- GAM666/DPS901 brings together programming and systems for the first time
- should enrollment in the introductory course be capped
- should CPD students be given the option to take introductory game programming
- top CPD students who enroll often do well in this course
- should workshops be added to these courses
- should we issue game programming certificates
Open Source
- what are the minimum requirements for open source students ?
- are those requirements being met ?