Difference between revisions of "The Future of Interactivity in Console Gaming"
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Revision as of 12:08, 16 November 2010
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Contents
The Future of Interactivity in Console Gaming
Anders Cheung email
Mikesh Mistry email
Thesis Statement
Thesis
Interaction between player and console games has recently evolved from using physical controllers to using natural interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?
Keywords
games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories
Bibliography
E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530
F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137
IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php
The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm
Research Notes
History
Early Controllers
Atari 2600 Joysticks
Bally Astrocade
80's & 90's Controllers
Nintendo D-pad + Joypads
Sega Genesis + Saturn
Sony Playstation
Nintendo N64
Sony Dual Shock
2000 Controllers
Sega Dreamcast
Sony Playstation 2
Microsoft Xbox
Nintendo Gamecube
Wireless Gameplay
Sony EyeToy
Microsoft Xbox 360
Sony Playstation 3
Nintendo Wiimote + Nunchuk
Now
Microsoft Kinect
Sony Playstation Move
Recorded Details
The History of Console Gaming
Big players in the gaming industry
- Atari
- Nintendo + Sega
- Sony + Microsoft
Discuss
1. The evolution of interaction for each company using specific console systems and showing how they’ve changed over the years to improve interactivity.
2. The features improving health and safety for video games.