Difference between revisions of "The Future of Interactivity in Console Gaming"

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IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php
 
IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php
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The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm
  
 
= Research Notes =
 
= Research Notes =

Revision as of 11:27, 9 November 2010


BTH740 | Weekly Schedule | Research Projects | Research Essay | Student Resources

The Future of Interactivity in Console Gaming

Anders Cheung email
Mikesh Mistry email

Thesis Statement

Thesis

Interaction between player and console games has recently evolved from using physical controllers to using natural interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?

Keywords

games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories

Bibliography

E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188

C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188

J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530

F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137

IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php

The Video Game Console Library, "History of the Game Controller", 2008, http://www.videogameconsolelibrary.com/art-controller.htm

Research Notes