Difference between revisions of "The Future of Interactivity in Console Gaming"
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[[User:acheun3 | Anders Cheung]] [mailto:acheun3@learn.senecac.on.ca?subject=bth740_research email] | [[User:acheun3 | Anders Cheung]] [mailto:acheun3@learn.senecac.on.ca?subject=bth740_research email] | ||
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Revision as of 10:53, 5 November 2010
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Contents
The Future of Interactivity in Console Gaming
Anders Cheung email
Mikesh Mistry email
Thesis Statement
Thesis
Interaction between player and console games has recently evolved from using physical controllers to using natural interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?
Keywords
games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories
Bibliography
E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009 http://portal.acm.org/citation.cfm?id=1671011.1671078&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008 http://portal.acm.org/citation.cfm?id=1531826.1531883&coll=ACM&dl=ACM&CFID=109455192&CFTOKEN=35336188
J.Canny, “The Future of Human-Computer Interaction”, 2006 http://portal.acm.org/citation.cfm?id=1147530
F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009 http://portal.acm.org/citation.cfm?id=1647314.1647365&coll=GUIDE&dl=ACM&CFID=106466583&CFTOKEN=60736137
IO2Technology, heliodisplay, http://www.io2technology.com/salesinquiry.php