Difference between revisions of "FSOSS 2010/processing.js/texture1"
(Created page with '<source lang="JavaScript"> import processing.opengl.*; →@pjs preload="crate1.jpg;: PImage crate; void setup() { size(400, 400, OPENGL); crate = loadImage("crate1.jpg");…') |
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Line 1: | Line 1: | ||
<source lang="JavaScript"> | <source lang="JavaScript"> | ||
+ | /* | ||
+ | FSOSS 2010 | ||
+ | Andor Salga | ||
+ | Example of texture | ||
+ | */ | ||
import processing.opengl.*; | import processing.opengl.*; | ||
− | |||
− | + | // Preload the image using a Pjs directive | |
+ | /* @pjs preload="processing.png"; */ | ||
+ | PImage crateImage; | ||
+ | |||
void setup() | void setup() | ||
{ | { | ||
size(400, 400, OPENGL); | size(400, 400, OPENGL); | ||
− | + | crateImage = loadImage("processing.png"); | |
+ | |||
+ | // We're going to specify our texture coordinates using | ||
+ | // normalized values (0..1) rather than image coordinates | ||
textureMode(NORMALIZED); | textureMode(NORMALIZED); | ||
} | } | ||
+ | /* | ||
+ | Draw a box using a specific Pimage | ||
+ | */ | ||
+ | void drawBox(PImage img){ | ||
+ | background(200); | ||
− | |||
beginShape(QUADS); | beginShape(QUADS); | ||
− | + | ||
− | texture( | + | texture(img); |
− | + | ||
// -Z "back" face | // -Z "back" face | ||
vertex( 1, -1, -1, 0, 0); | vertex( 1, -1, -1, 0, 0); | ||
Line 23: | Line 37: | ||
vertex(-1, 1, -1, 1, 1); | vertex(-1, 1, -1, 1, 1); | ||
vertex( 1, 1, -1, 0, 1); | vertex( 1, 1, -1, 0, 1); | ||
− | + | ||
+ | // +Z "front" face | ||
vertex(-1, -1, 1, 0, 0); | vertex(-1, -1, 1, 0, 0); | ||
vertex( 1, -1, 1, 1, 0); | vertex( 1, -1, 1, 1, 0); | ||
vertex( 1, 1, 1, 1, 1); | vertex( 1, 1, 1, 1, 1); | ||
vertex(-1, 1, 1, 0, 1); | vertex(-1, 1, 1, 0, 1); | ||
− | + | ||
// +Y "bottom" face | // +Y "bottom" face | ||
vertex(-1, 1, 1, 0, 0); | vertex(-1, 1, 1, 0, 0); | ||
Line 34: | Line 49: | ||
vertex( 1, 1, -1, 1, 1); | vertex( 1, 1, -1, 1, 1); | ||
vertex(-1, 1, -1, 0, 1); | vertex(-1, 1, -1, 0, 1); | ||
− | + | ||
// -Y "top" face | // -Y "top" face | ||
vertex(-1, -1, -1, 0, 0); | vertex(-1, -1, -1, 0, 0); | ||
Line 40: | Line 55: | ||
vertex( 1, -1, 1, 1, 1); | vertex( 1, -1, 1, 1, 1); | ||
vertex(-1, -1, 1, 0, 1); | vertex(-1, -1, 1, 0, 1); | ||
− | + | ||
// +X "right" face | // +X "right" face | ||
vertex( 1, -1, 1, 0, 0); | vertex( 1, -1, 1, 0, 0); | ||
Line 46: | Line 61: | ||
vertex( 1, 1, -1, 1, 1); | vertex( 1, 1, -1, 1, 1); | ||
vertex( 1, 1, 1, 0, 1); | vertex( 1, 1, 1, 0, 1); | ||
− | + | ||
// -X "left" face | // -X "left" face | ||
vertex(-1, -1, -1, 0, 0); | vertex(-1, -1, -1, 0, 0); | ||
Line 52: | Line 67: | ||
vertex(-1, 1, 1, 1, 1); | vertex(-1, 1, 1, 1, 1); | ||
vertex(-1, 1, -1, 0, 1); | vertex(-1, 1, -1, 0, 1); | ||
− | + | ||
endShape(); | endShape(); | ||
} | } | ||
− | + | ||
− | |||
void draw() | void draw() | ||
{ | { | ||
background(0); | background(0); | ||
+ | stroke(255); | ||
− | // center in the canvas | + | // center in the canvas, bring towards the camera |
translate(width/2, height/2, 150); | translate(width/2, height/2, 150); | ||
+ | // convert 45 degrees into radians and | ||
+ | // rotate by that amount | ||
rotateY(radians(45)); | rotateY(radians(45)); | ||
− | + | ||
rotateX( frameCount/250.0f ); | rotateX( frameCount/250.0f ); | ||
− | + | ||
+ | // make the box a bit larger | ||
scale(50); | scale(50); | ||
− | + | ||
− | drawBox( | + | drawBox(crateImage); |
} | } | ||
</source> | </source> | ||
+ | [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=34 Run me] |
Latest revision as of 13:56, 27 October 2010
/*
FSOSS 2010
Andor Salga
Example of texture
*/
import processing.opengl.*;
// Preload the image using a Pjs directive
/* @pjs preload="processing.png"; */
PImage crateImage;
void setup()
{
size(400, 400, OPENGL);
crateImage = loadImage("processing.png");
// We're going to specify our texture coordinates using
// normalized values (0..1) rather than image coordinates
textureMode(NORMALIZED);
}
/*
Draw a box using a specific Pimage
*/
void drawBox(PImage img){
background(200);
beginShape(QUADS);
texture(img);
// -Z "back" face
vertex( 1, -1, -1, 0, 0);
vertex(-1, -1, -1, 1, 0);
vertex(-1, 1, -1, 1, 1);
vertex( 1, 1, -1, 0, 1);
// +Z "front" face
vertex(-1, -1, 1, 0, 0);
vertex( 1, -1, 1, 1, 0);
vertex( 1, 1, 1, 1, 1);
vertex(-1, 1, 1, 0, 1);
// +Y "bottom" face
vertex(-1, 1, 1, 0, 0);
vertex( 1, 1, 1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex(-1, 1, -1, 0, 1);
// -Y "top" face
vertex(-1, -1, -1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, -1, 1, 1, 1);
vertex(-1, -1, 1, 0, 1);
// +X "right" face
vertex( 1, -1, 1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex( 1, 1, 1, 0, 1);
// -X "left" face
vertex(-1, -1, -1, 0, 0);
vertex(-1, -1, 1, 1, 0);
vertex(-1, 1, 1, 1, 1);
vertex(-1, 1, -1, 0, 1);
endShape();
}
void draw()
{
background(0);
stroke(255);
// center in the canvas, bring towards the camera
translate(width/2, height/2, 150);
// convert 45 degrees into radians and
// rotate by that amount
rotateY(radians(45));
rotateX( frameCount/250.0f );
// make the box a bit larger
scale(50);
drawBox(crateImage);
}