Difference between revisions of "GAM666 Double Tap"
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Revision as of 21:51, 13 October 2010
Contents
Double Tap
Project Marking Percentage
Group work: xx% (25 <= xx <= 50) Individual work: xx% + (50 <= xx <= 75) ------------------------- Total 100%
Repository
Repo ID
svn://zenit.senecac.on.ca/dps901_103rep14
Trunk Status
committed by [NAME] / being committed by [NAME]
Team Memebers
- Steven Wilkinson, Some responsibility
Proposal
The user will control a character from a 3rd person view where the camera follows on a single plane above and behind the character. The character will be placed in a relatively large world on level plane with a few squared buildings as obsticles. Enemy characters will be created on triggers and pursue the users character. The user will need to use the weapons at their disposal to nuetralize the enemy. As the user continues to destroy enemies and progress in the game will acquire new weapons and encounter more difficult enemies. Weapons and enemies could be implemented to have special effects on their attack (movement impairing). Such things such as collision detection, pathing, visibility, and line of sight could be possible to implement. The HUD would display both the users character and target enemies status.