Difference between revisions of "GAM666/DPS901 Weekly Schedule 20103"
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** Vertex buffers | ** Vertex buffers | ||
** Implementing world, view, and projection transformations | ** Implementing world, view, and projection transformations | ||
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+ | === To Do === | ||
+ | * Practice transforming a vector using a matrix | ||
+ | * Practice matrix multiplication | ||
+ | * Workshop Exercise | ||
** Checkout the SimpleSprites sample on the repository | ** Checkout the SimpleSprites sample on the repository | ||
** Add the missing code to this sample - three sprite image files are included | ** Add the missing code to this sample - three sprite image files are included | ||
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** When the three images fall off the screen start drawing them at the other end | ** When the three images fall off the screen start drawing them at the other end | ||
** Add suspend logic to handle loss of focus | ** Add suspend logic to handle loss of focus | ||
− | + | ** Refer to the DirectX documentation for descriptions of the function calls | |
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=== Resources === | === Resources === |
Revision as of 17:33, 12 October 2010
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
GAM666/DPS901 -- Weekly Schedule 20103
Week 1 - Sep 5
This Week
- Windows Programming
- Dialog Sample
- Selection Sample
To Do
- Install Visual Studio 2010
- Run Dialog Sample
- Run Selection Sample
Week 2 - Sep 12
This Week
- COM Objects and DirectX
- Assignment Setup
To Do
- Download the DirectX SDK
- Create an account on this Wiki; make sure your userid is your seneca email id
- Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check IRC Basics for help
- Optional: designate/create a blog for GAM666/DPS901 and add its filtered feed to Planet CDOT
- Form Teams, Identify Members (4 members) and add your team and members to GAM666/DPS901 Teams 20103 Before Thursday 16th.
- Add your name and info. to GAM666/DPS901Student List 20103
Resources
- ACS Visual Studio 2010
- DirectX SDK August 2007
- How To edit Wiki pages
- How To edit Wiki Cheatsheet
- IRC Basics
- IRC Tutorial
- Subversion (SVN)
- Download Page of TortoiseSVN
- TortoiseSVN Documentation
- SVN book at red-bean.com or downloadthe PDF from here.
- AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN
Week 3 - Sep 19
This Week
- Display Modes
- The fwk4gps framework, its branches, and component architecture
- Singleton class as an alternative to global variables
- Including interfaces rather than class declarations to minimize header file dependencies
- Use the Direct3D COM object to interrogate the hardware for the installed options
- Event Iteration
- Messaging, the main application window and event iteration
- Housekeeping during loss and restoration of focus
- Housekeeping during re-configuration
- Use the Direct3DDevice9 COM object to access the display device
- Projects
- Introducing SVN and Demos by Fardad in class
To Do
- Download SVN and install it on your computer.
Resources
- Lecture Material
- Projects
Week 4 - Sep 26
This Week
- Background Image
- Sprites
- Textures
- Color Model
- Use the Direct3DSprite COM object to manage the drawing of 2D images
- Use the Direct3DTexture9 COM object to hold an image on video memory
- Shades of Red application reviews the material covered to date
- Sprite in Motion
- timing
- upper limit on drawing rate
- keypress latency
- model coordination
- coordinator-primitive pattern
- direct-device connectivity
- portal-primitive pattern
- user action key mapping
- timing
- Projects
- Hints for Using SVN to collaborate on school projects (demo in class)
To Do
- Download the 15-Controller and ShadesOfRed Samples from the Course Repository. (userid: "dpsgam" password: blank [no password])
- Submit your game proposal and schedule an appointment with your instructor (click here to book an appointment)
- Complete the coding for ShadesOfRed
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 5 - Oct 3
This Week
- Sprite in Motion (continued)
- Use the Direct3DFont COM object to draw the font for a text item on the HUD
- 2D Mathematics
- Coordinate System
- Vectors
- Trigonometry
- Matrix Transformations
- Projects
To Do
- Add a background image to the ShadesOfRed sample
- Add a sprite in motion to the ShadesOfRed sample
- Add a second moving sprite to the Sprite in Motion sample
- Add text to identify the motion of the second sprite on the HUD
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects
Week 6 - Oct 10
This Week
- 2D Mathematics (continued)
- Matrix transformations
- 3D Mathematics
- Coordinate Systems
- Vectors
- Transformations
- World Transformations
- Camera Transformations
- Projection Transformations
- Math Library
- Direct3D Utilities
- Graphics Primitives
- Graphics Primitive display paradigm
- Vertex buffers
- Implementing world, view, and projection transformations
To Do
- Practice transforming a vector using a matrix
- Practice matrix multiplication
- Workshop Exercise
- Checkout the SimpleSprites sample on the repository
- Add the missing code to this sample - three sprite image files are included
- Draw/Move the three sprite images down and to the right on the screen
- When the three images fall off the screen start drawing them at the other end
- Add suspend logic to handle loss of focus
- Refer to the DirectX documentation for descriptions of the function calls
Resources
- Lecture Material
- DirectX documentation as installed on your local computer
- MSDN Library
- Projects