21
edits
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→Cerebral Thought
{{GAM666/DPS901 Index | 20103}}
== [[DPS901 Cerebral Thought| Cerebral Thought]] ==
== Project Marking Percentage ==
<big>
Group work: xx% (25 <= xx <= 50)
Individual work: xx% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
== '''Repository ''' ==
=== Repo path ===
=== Trunk Status ===
=='''Abstract FlyerTeam Member Emails'''==
# [mailto:szahmad@learn.senecac.on.ca?subject=DPS901 Shayan Zafar Ahmad]
# [mailto:errichard@learn.senecac.on.ca?subject=DPS901 Richard Eyre]
[mailto:szahmad@learn.senecac.on.ca,errichard@learn.senecac.on.ca,jbraffoul@learn.senecac.on.ca,gwan7@learn.senecac.on.ca?subject=DPS901- Email All]
== '''Member Tasks ''' =={| class="wikitable" border="3" width="400"! Member !! Role|- align="center"| Shayan Zafar Ahmad || Sound|- align="center"| Jordan Raffoul || Input|- align="center"| Rick Eyre || Graphics|- align="center"| Gerald Wan || Graphics
'''Game Name ''' - Abstract Flyer
'''Goal'''
The focus of our game will not be in ‘gaming’ content (i.e. storyline, world map, leveling up, etc) but will be focused on the amount of technical features that we can incorporate into the game. As such our game is more of a showcase for the various technical aspects that we have incorporated into the game then a game that a user would have fun playing.
'''General Overview'''
The user will control a ‘ship’ and will be able to fly around in a three dimensional world that will be filled with floating ‘abstract’ objects. Some of these objects can be: rocks with plants on them and others might be furniture. In short, any object that we decide to incorporate into the game as an object in the users contextual field will be there.
The graphic improvements will be weather patterning (rain, fog, sunshine, snow, etc.), collision detection, simple easy-to-use UI, and improvements on Texturing.
For input we will support the XBox 360 plug in controller and the keyboard and mouse.
== '''Team Notes''' == ====Game Description====
''Goal'' - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming.
==== Overview ====
* The user will have control over a small spaceship that can fly in any direction.
* Background, rain, thunder etc..)
* Interface sounds: sound if user hovers over a button or selects something or saves/loads the game.
* Music: general background music
* Add support for xbox 360 controller
== Team Notes == == '''Map of the World of the Game ''' ==== '''Game Illustrations ''' ==
== '''Moderator's - Instructors Comments ''' ==
== '''Team Meeting Archive ''' ==
{| class="wikitable" border="1" width="1000"
* What features can we start working on right now?
* How will we divide up the work? Two teams of two working on different topics in Graphics? Or one team of four working on different methods?
* Collision Detection soon, after 3D Math has been taught and learned to a reasonable degree.
* Decided that it would be more beneficial for everyone in the group to work on different topics in graphics until week 10 of the semester.