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== Introduction ==
The Canvas 3D JS Libary (C3DL) is a javascript Javascript library that will make it easier to write 3D applications using WebGL. It provides a set of math, scene, and 3d object classes to make the canvas more accessible for developers that want to develop 3D content in browser.
== Contributors==
* Catherine Leung
* [[User:asalga | Andor Salga]]
* Peter Callaghan
* [[User:Pplam3 | Patrick Lam]] (Picking - Javascript)
* [[User:Jamesboston | James Boston]] (Garbage collection)
* Mark Paruzel (CodeBot)
* Andrew Smith
* Chris Bishop (Javascript)
* Jeremy Giberson
* Joe Drew
* Matthew Postill
== Downloads ==
For the library, samples, and tutorials, go to [http://www.c3dl.org/c3DL.org].
As of c3dl 2.0, our library uses WebGL. Any WebGL enabled browser will be able to view our content. To get a WebGL enabled browser see Tutorial 1 from our website and you do not need any addons.
For all older versions of c3dl, you will need the canvas 3D addon available here:
== Links ==
* [http://www.c3dl.org Our Web Sitec3DL.org]* Our SVN Repo: svn[http://cdotgithub.senecac.on.cacom/cathyatseneca/canvas3dc3dl GitHub Repo]* [httpsvn://vladcdot.senecac.offon.net/hgca/canvas3d/ canvas3d source codeOld SVN Repo] in Vlad's hg repo
== Related Resources ==
* [http://www.openglkhronos.org/documentation open gl documentation]* [http://nehe.gamedev.net/ Nehe Tutorials on OpenGL]* [http:/webgl/shape.cs.princeton.edu/benchmark/ .off (object file format) format infoKhronos WebGL]
== Documentation ==
Documentation can be found within the SVN repository in the documentation directory as well as here on our website: [http://www.c3dl.org/index.php/documentation/c3DL.org]. == Web site Task List ==<ul><li>Write particle system tutorial</li><li>Write camera tutorial</li><li>Write keyboard control tutorial</li><li>Write callback function tutorial</li><li>Write transition tutorial for flash developers</li><li>Write blender tutorial: How to export to collada and import into the library</li><li>Write debugging tutorial: Creating meaningful debug output with and without firebug</li><li>At end of tutorials, provide link to demo showing what user can now do</li></ul><!--== 1.0 Task List ==<ol><li><del>Update library so it's compatible with canvas3d 0.4</del></li><li><del>Update library with hierarchy changes</del></li><li><del>Remove old 1.1 context code</del></li><li><del>Update documentation</del></li><li>Run final tests</li></ol>--> == 1.1 Task List ==<ol><li>Fix backface culling</li><li>Speed up rendering</li><li>Implement drawing lines and points</li><li>Detect and warn users if they try to initialize a Collada object without first using addModel()</li><li>Refine distance calculations for overlapping objects for picking</li></ol> == WebGL Compatibility Task List == * Fix instanceof problem* Add VBO support for COLLADA* Add VBO support for points* Add VBO support for sphere points* Add VBO support for lines == Library Task List == * Add dynamic object loading.* Add sound support.* Create a mechanism to prevent scripts from running before everything (textures, models) is done loading.* Catch and report error on "Access to restricted URI denied", which occurs if user tries to access a model file which does not exist.* Create a progress bar which includes percentage complete of model and texture loading.* Add particle system size attenuation.* Allow users to specify texture filtering* Delete texture objects when textures are deleted from library.* Create and post a hierarchical diagram of the library classes* Investigate overriding space bar and arrow keys from browser's default behavior.* Add option to change back-face culling.* Add option to use orthographic projection.* Add picking for orthographic projection.* Generate error if user tries to place camera at (0,0,0) and set's it's lookat to (0,0,0) == Bug List ==
== Ideas List ==
- Animation can be achieved simply by setting velocities of pieces.<br />
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