Difference between revisions of "DPS905 Hic Sunt Dracones"
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# [mailto:sweerdenburg@learn.senecac.on.ca?subject=dps901 Steven Weerdenburg] | # [mailto:sweerdenburg@learn.senecac.on.ca?subject=dps901 Steven Weerdenburg] | ||
# [mailto:dacallow@learn.senecac.on.ca?subject=dps901 Kaitlyn Callow] | # [mailto:dacallow@learn.senecac.on.ca?subject=dps901 Kaitlyn Callow] | ||
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+ | [mailto:dhhodgin@learn.senecac.on.ca,jrbuckley@learn.senecac.on.ca,jboelen@learn.senecac.on.ca,sweerdenburg@learn.senecac.on.ca,dacallow@learn.senecac.on.ca?subject=dps901 Group Email] | ||
== Proposal == | == Proposal == |
Revision as of 14:14, 19 September 2010
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Contents
Game Name Goes here
Team Members
Proposal
Our game will be a third-person action shooter where the user controls a dragon, flying over villages and attempting to reign havoc. In reaction, the citizens will respond by running out and throwing objects to distract the dragon. The dragon will be able to destroy both the villages and the villagers by shooting fire at them. Over time, villages and villagers will spawn in exponentially increasing numbers. The central mechanic of the game is that the dragon must keep the number of villages and villagers to a minimum. When a certain threshold for villager population in the land is reached, the game is over.