Difference between revisions of "XB PointStream"
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'''XB PointStream Dev Links'''<br /> | '''XB PointStream Dev Links'''<br /> | ||
− | [http://scotland.proximity.on.ca/asalga/ 3D Gallery]<br /> | + | [http://scotland.proximity.on.ca/asalga/ 3D Image Gallery]<br /> |
[http://en.wordpress.com/tag/xb-pointstream/ Blogs]<br /> | [http://en.wordpress.com/tag/xb-pointstream/ Blogs]<br /> | ||
[http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/specs Specifications]<br /> | [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/specs Specifications]<br /> | ||
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[http://github.com/asalga/XB-PointStream Github]<br /> | [http://github.com/asalga/XB-PointStream Github]<br /> | ||
[http://twitter.com/XBPointStream Twitter]<br /> | [http://twitter.com/XBPointStream Twitter]<br /> | ||
+ | [http://www.youtube.com/results?search_query=xb+pointstream&aq=f YouTube Videos]<br /> | ||
'''Development Resources'''<br /> | '''Development Resources'''<br /> |
Revision as of 20:29, 13 September 2010
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.
Releases
XBPS 0.1
XBPS 0.2
XBPS 0.3
XBPS 0.4
XBPS 0.4.5 [Only Lib | Full]
XB PointStream Dev Links
3D Image Gallery
Blogs
Specifications
LightHouse
Github
Twitter
YouTube Videos
Development Resources
GPU Gems
GPU Gems 2
WebGL Specification
WebGL Cheat Sheet
OpenGLES 2.0 man pages
Performance Issue Ideas
- Spatially partition point cloud into Bounding volume hierarchy and do bounding volume frustum culling
- Do static rendering
- Render low LOD when rotating point cloud
- Push as much as we can to CPU and GPU
- Use GL_ARB_occlusion_query to cull points which do not contribute to the scene (render BB of octant and count contributing fragments). This can be used for culling 'backface points'
- Use progressive "mesh" optimization to render objects if they are far from the camera
- Allow user to control LOD
- Stream point cloud, dynamically create and merge bounding volumes
- Pre-create Bounding volume hierarchy