Difference between revisions of "GAM666/DPS901 Project requirements 20103"
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+ | = Suggested Upgrades to the Framework = | ||
+ | * required upgrades are in bold | ||
+ | * challenging upgrades marked * | ||
+ | == Modeling (Design Component) == | ||
+ | # game play logic (all members) | ||
+ | # import a model script | ||
+ | |||
+ | == Design Units (Scene Component) == | ||
+ | # design new objects for the scene | ||
+ | # create billboards – clouds, smoke, vapor trails | ||
+ | # add stock objects (requires changes to GraphicsCard Component also) | ||
+ | # detect collisions between objects in a scene * | ||
+ | |||
+ | == Viewpoints (Viewing Component) == | ||
+ | # comprehensive camera motion | ||
+ | |||
+ | == 3D Graphics (GraphicsCard Component) == | ||
+ | # improve texturing | ||
+ | # introduce fog, emissive light | ||
+ | # create new graphics representation for new objects in the scene | ||
+ | # implement an OpenGL 3.0 option * | ||
+ | # Direct2D for fonts * | ||
+ | |||
+ | == Sound (SoundCard Component) == | ||
+ | # sound effects on buffers and optimizing performance | ||
+ | # replace DirectMusic with DirectSound only | ||
+ | # replace DirectMusic and DirectSound with Xaudio2 * | ||
+ | # create an Open Audio option * | ||
+ | |||
+ | == User Interface (Input and UserDialog Components) == | ||
+ | # improve controller input and user dialog | ||
+ | # action mapping * | ||
+ | # replace DirectInput with Xinput * | ||
+ | |||
+ | == Framework (Cross-Component) == | ||
+ | # context – implement a database | ||
+ | # save the current state of the model to a file and restore from a file | ||
+ | # performance optimizations * |
Revision as of 19:45, 13 September 2010
GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources
Due Dates
Proposal outline and team members selected | September 21 |
Proposal completed and members roles selected | September 28 |
Draft game presentation and project review | November 9 |
Final game presentation | December 7 |
Suggested Upgrades to the Framework
- required upgrades are in bold
- challenging upgrades marked *
Modeling (Design Component)
- game play logic (all members)
- import a model script
Design Units (Scene Component)
- design new objects for the scene
- create billboards – clouds, smoke, vapor trails
- add stock objects (requires changes to GraphicsCard Component also)
- detect collisions between objects in a scene *
Viewpoints (Viewing Component)
- comprehensive camera motion
3D Graphics (GraphicsCard Component)
- improve texturing
- introduce fog, emissive light
- create new graphics representation for new objects in the scene
- implement an OpenGL 3.0 option *
- Direct2D for fonts *
Sound (SoundCard Component)
- sound effects on buffers and optimizing performance
- replace DirectMusic with DirectSound only
- replace DirectMusic and DirectSound with Xaudio2 *
- create an Open Audio option *
User Interface (Input and UserDialog Components)
- improve controller input and user dialog
- action mapping *
- replace DirectInput with Xinput *
Framework (Cross-Component)
- context – implement a database
- save the current state of the model to a file and restore from a file
- performance optimizations *