Difference between revisions of "XB PointStream/specs"
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# Needs to support some of the following HTML parameters: | # Needs to support some of the following HTML parameters: | ||
(This still needs to be discussed) | (This still needs to be discussed) | ||
− | + | ||
+ | CR = cloud renderer (general app) | ||
+ | |||
*FrontImageURL | *FrontImageURL | ||
− | *FrameImageURL | + | *FrameImageURL (?) |
*BackgroundImageURL | *BackgroundImageURL | ||
− | *DataEmbedded | + | *DataEmbedded (?) |
*BackgroundImageAsTile | *BackgroundImageAsTile | ||
− | *PixelSize | + | *PixelSize ? (PointSize?) |
− | * | + | |
− | * | + | *ShadowOn |
− | * | + | *EnableAntialiasing |
+ | *AnimationPathURL | ||
*ZoomingLevel | *ZoomingLevel | ||
*PlayerBkColor | *PlayerBkColor | ||
− | *BoundingBoxRatio | + | *BoundingBoxRatio (?) |
− | |||
*ImageRenderingQuality | *ImageRenderingQuality | ||
*StereoOn | *StereoOn | ||
− | *EnableBackfaceCull | + | |
+ | *DataURL (CR) | ||
+ | *CameraMode (CR) | ||
+ | *CameraPosition (CR) | ||
+ | *MouseMode (CR) | ||
+ | *EnableBkTransparency (CR) | ||
+ | *TransparencyOn (CR) | ||
+ | *EnableBackfaceCull (CR) | ||
+ | |||
+ | (will be in CR) | ||
*Light1On | *Light1On | ||
*Light1CoordSys | *Light1CoordSys | ||
Line 33: | Line 44: | ||
*Light1SpecularColor | *Light1SpecularColor | ||
*Light1SpecularIntensity | *Light1SpecularIntensity | ||
+ | |||
+ | (will be in CR) | ||
*MaterialLightOn | *MaterialLightOn | ||
*MaterialShininess | *MaterialShininess | ||
Line 38: | Line 51: | ||
*MaterialDiffuseColor | *MaterialDiffuseColor | ||
*MaterialSpecularColor | *MaterialSpecularColor | ||
− | |||
− | |||
− | |||
− | |||
To discuss: | To discuss: | ||
Line 47: | Line 56: | ||
* | * | ||
+ | -------- | ||
+ | ''' "CR" specs'''<br /> | ||
− | - | + | ''' Rendering''' |
+ | * Draw multiple point clouds | ||
+ | * Set point cloud transparency (0-1) | ||
+ | * Toggle backface culling | ||
+ | |||
+ | * Get/Set frameRate (Get is done) | ||
+ | * Get frameCount (Done) | ||
− | + | * Set background color (0-1) and transparency (Done) | |
− | |||
− | |||
− | |||
− | * Set background color | ||
+ | * Toggle looping | ||
+ | * Toggle bounding box | ||
+ | * [http://cdot.lighthouseapp.com/projects/52886/tickets/19 Add point attenuation] | ||
+ | |||
'''Lighting''' | '''Lighting''' | ||
− | * | + | * [http://cdot.lighthouseapp.com/projects/52886/tickets/28-add-materials#ticket-28-1 Add materials] |
− | * | + | * [http://cdot.lighthouseapp.com/projects/52886-xb-pointstream/tickets/27-add-lights Add lights] |
'''File''' | '''File''' | ||
− | * | + | * Load multiple point clouds (Data URL) |
* Toggle streaming | * Toggle streaming | ||
− | * Get file progress | + | * Get file status and progress |
− | + | * Auto-center option (Done) | |
+ | |||
'''Transformation''' | '''Transformation''' | ||
− | * Set rotation | + | * Set rotation (Done) |
− | * Set translation | + | * Set translation (Done) |
− | * Set scale | + | * Set scale (Done) |
− | + | ||
'''View''' | '''View''' | ||
− | * Set canvas size | + | * Set canvas size (resize done) |
− | * Set projection(perspective, | + | * Set projection(perspective, orthographic, user-defined) |
* Set camera | * Set camera | ||
+ | * Switch between cameras | ||
+ | * Fit object to viewport | ||
'''Input''' | '''Input''' | ||
− | * | + | * [http://cdot.lighthouseapp.com/projects/52886/tickets/18 Add mouse support] |
* Mouse cursor | * Mouse cursor | ||
* Keyboard | * Keyboard | ||
'''Misc''' | '''Misc''' | ||
− | * | + | * [http://cdot.lighthouseapp.com/projects/52886/tickets/20 3D to 2D] |
'''?''' | '''?''' | ||
* User-defined shaders | * User-defined shaders | ||
+ | * LOD (if 1/2 million points render fine on MBP, do we need this?) |
Latest revision as of 12:26, 9 July 2010
XB PointStream must be a general purpose tool for rendering 3D images composed of
point cloud data any WebGL browser.
- Needs to render a 3D image quickly in any WebGL browser
- Must support camera manipulation
- Needs to support some of the following HTML parameters:
(This still needs to be discussed)
CR = cloud renderer (general app)
- FrontImageURL
- FrameImageURL (?)
- BackgroundImageURL
- DataEmbedded (?)
- BackgroundImageAsTile
- PixelSize ? (PointSize?)
- ShadowOn
- EnableAntialiasing
- AnimationPathURL
- ZoomingLevel
- PlayerBkColor
- BoundingBoxRatio (?)
- ImageRenderingQuality
- StereoOn
- DataURL (CR)
- CameraMode (CR)
- CameraPosition (CR)
- MouseMode (CR)
- EnableBkTransparency (CR)
- TransparencyOn (CR)
- EnableBackfaceCull (CR)
(will be in CR)
- Light1On
- Light1CoordSys
- Light1Azimuth
- Light1Elevation
- Light1AmbientColor
- Light1AmbientIntensity
- Light1DiffuseColor
- Light1DiffuseIntensity
- Light1SpecularColor
- Light1SpecularIntensity
(will be in CR)
- MaterialLightOn
- MaterialShininess
- MaterialAmbientColor
- MaterialDiffuseColor
- MaterialSpecularColor
To discuss:
- What file formats should be supported? ASC, PSI, DAE, ZAE, ...
"CR" specs
Rendering
- Draw multiple point clouds
- Set point cloud transparency (0-1)
- Toggle backface culling
- Get/Set frameRate (Get is done)
- Get frameCount (Done)
- Set background color (0-1) and transparency (Done)
- Toggle looping
- Toggle bounding box
- Add point attenuation
Lighting
File
- Load multiple point clouds (Data URL)
- Toggle streaming
- Get file status and progress
- Auto-center option (Done)
Transformation
- Set rotation (Done)
- Set translation (Done)
- Set scale (Done)
View
- Set canvas size (resize done)
- Set projection(perspective, orthographic, user-defined)
- Set camera
- Switch between cameras
- Fit object to viewport
Input
- Add mouse support
- Mouse cursor
- Keyboard
Misc
?
- User-defined shaders
- LOD (if 1/2 million points render fine on MBP, do we need this?)