Difference between revisions of "XB PointStream/specs"
Line 62: | Line 62: | ||
''' Rendering''' | ''' Rendering''' | ||
* Draw multiple point clouds | * Draw multiple point clouds | ||
+ | * Set point cloud transparency (0-1) | ||
+ | * Toggle backface culling | ||
+ | |||
* Get/Set frameRate | * Get/Set frameRate | ||
* Get frameCount | * Get frameCount | ||
+ | |||
* Set background color (0-1) and transparency | * Set background color (0-1) and transparency | ||
− | + | ||
− | |||
* Toggle looping | * Toggle looping | ||
− | * | + | * Toggle bounding box |
'''Lighting''' | '''Lighting''' | ||
Line 82: | Line 85: | ||
* Set rotation | * Set rotation | ||
* Set translation | * Set translation | ||
− | * Set scale | + | * Set scale (uniform & non-uniform) |
− | + | ||
'''View''' | '''View''' | ||
* Set canvas size | * Set canvas size | ||
− | * Set projection(perspective, | + | * Set projection(perspective, orthographic, user-defined) |
* Set camera | * Set camera | ||
* Switch between cameras | * Switch between cameras |
Revision as of 12:46, 25 June 2010
XB PointStream must be a general purpose tool for rendering 3D images composed of
point cloud data any WebGL browser.
- Needs to render a 3D image quickly in any WebGL browser
- Must support camera manipulation
- Needs to support some of the following HTML parameters:
(This still needs to be discussed)
CR = cloud renderer (general app)
- FrontImageURL
- FrameImageURL (what is this?)
- BackgroundImageURL
- DataEmbedded (?)
- BackgroundImageAsTile
- PixelSize
- ShadowOn
- EnableAntialiasing
- AnimationPathURL
- ZoomingLevel
- PlayerBkColor
- BoundingBoxRatio (?)
- ImageRenderingQuality
- StereoOn
- DataURL (CR)
- CameraMode (CR)
- CameraPosition (CR)
- MouseMode (CR)
- EnableBkTransparency (CR)
- TransparencyOn (CR)
- EnableBackfaceCull (CR)
(will be in CR)
- Light1On
- Light1CoordSys
- Light1Azimuth
- Light1Elevation
- Light1AmbientColor
- Light1AmbientIntensity
- Light1DiffuseColor
- Light1DiffuseIntensity
- Light1SpecularColor
- Light1SpecularIntensity
(will be in CR)
- MaterialLightOn
- MaterialShininess
- MaterialAmbientColor
- MaterialDiffuseColor
- MaterialSpecularColor
To discuss:
- What file formats should be supported? ASC, PSI, DAE, ZAE, ...
"CR" specs
Rendering
- Draw multiple point clouds
- Set point cloud transparency (0-1)
- Toggle backface culling
- Get/Set frameRate
- Get frameCount
- Set background color (0-1) and transparency
- Toggle looping
- Toggle bounding box
Lighting
- Set material
- Set Light
File
- Open multiple PSI files (Data URL)
- Toggle streaming
- Get file progress
Transformation
- Set rotation
- Set translation
- Set scale (uniform & non-uniform)
View
- Set canvas size
- Set projection(perspective, orthographic, user-defined)
- Set camera
- Switch between cameras
- Fit object to viewport
Input
- Mouse wheel
- Mouse cursor
- Keyboard
Misc
- Take screenshot
?
- User-defined shaders
- LOD (if 1/2 million points render fine on MBP, do we need this?)