Difference between revisions of "User:Asalga/summer 2010 worklog june"
Line 65: | Line 65: | ||
* SceneCreator - created header comments ticket | * SceneCreator - created header comments ticket | ||
* C3DL - created ColladaLoader trace ticket, caching array length ticket | * C3DL - created ColladaLoader trace ticket, caching array length ticket | ||
− | * | + | * Pjs - merged texture, found status broken while testing, fixed it. |
+ | * Pjs - updated binary (was needs-work) | ||
+ | |||
+ | '''Tuesday June 15''' | ||
+ | |||
+ | '''Wednesday June 16''' |
Revision as of 17:47, 14 June 2010
Tuesday June 1
- Created Wiki category
- Updated test and demos and updated patch for rect3D, submitted for peer review
- Moved textWidth3D to 1.0
- Converted binary to unit test [690], submitted for peer review
- Fixed ticket [596], submitted for peer review
After hours
- Started work on isolating problem with octree not rendering in pjs
- Found out why octree was failing! Filed bug 691
Wednesday June 2
- Worked on 650
After hours
- More work on 650
Thursday June 3
- Worked on 650
After hours
- More work on 650
Friday June 4
- Put up 650 up for review
After hours
- Tuborg
Saturday June 5 / Sunday June 6
- Created animated textured cube demo
Monday June 7
- Created ticket 710
- Created authors, license and readme files and pushed filed for SceneCreator repository.
- Reviewed Curve 132/141/379
- Reviewed Bezier
- Reviewed Status
Tuesday June 8
- Specification and ticket meeting for XB PointStream
- Created XB PointStream tickets
- Searched for Processing.js examples which were on trace
Wednesday June 9
- Epson demo
- Merged 662 (chrome 3d fix) with master
- Tagged some PJS tickets with "perf"
- Created XB specs
Thursday June 10
- Spent the day trying to speed up rendering for XB PointStream
Friday June 11
- Finally sped up rendering by creating larger vertex buffers
- Vertex and color data is fine, having issues with lighting objects
Saturday June 12 / Sunday June 13
- Fixed indents in textWidth (#455)
- Got Mickey.asc to load in octree and lights and cleaned up code
- Slightly sped up rendering by setting view matrices once per frame
- Posted 0.1
Monday June 14
- XB PointStream and SceneCreator meetings with Dave
- SceneCreator - created header comments ticket
- C3DL - created ColladaLoader trace ticket, caching array length ticket
- Pjs - merged texture, found status broken while testing, fixed it.
- Pjs - updated binary (was needs-work)
Tuesday June 15
Wednesday June 16