Difference between revisions of "User:ASydiK/June2010"

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* Emailed Arius3D on if .psi files are what we're going to be working with and if so, asked for direction on building a decompression system
 
* Emailed Arius3D on if .psi files are what we're going to be working with and if so, asked for direction on building a decompression system
 
* Looked at PJS tickets while waiting for response
 
* Looked at PJS tickets while waiting for response
 +
* Made note of beginShape/endShape problems with colorArray being larger than fillArray
 +
* Filed bug with Mozilla about Minefield crashing using stripped down PGraphics example

Revision as of 15:06, 9 June 2010

01 Tuesday

  • Looking into monitor problems
  • Worked on bezier
  • Researched triangulation being used in Processing

02 Wednesday

  • Replaced monitor
  • Figured out triangulation method
  • Implemented method into PJS for use

03 Thursday

  • Researched scan lines, clipping and filling polygons to figure out bezier fill

04 Friday

  • Disregarded research for now due to limited time
  • Implemented incomplete bezier and curve (lines working, fill not working)
  • Implemented working ellipse (both fill and lines)
  • Created new tickets with bugs found

07 Monday

  • Finished blog about curves in PJS
  • PJS meeting with Dave about what to work on
  • Spent day doing peer-reviews for 0.9.3

08 Tuesday

  • Started research on streaming/conversion for Arius3D
  • Meeting with Andor to hash out immediate details and what parts of Arius3D we should work on
  • Looked for PJS examples that are off trace vs on trace.

09 Wednesday

  • Downloaded Hex Editor to see what .psi files would produce when converted to ascii
  • Figured out that we need a way to decompress .psi files
  • Emailed Arius3D on if .psi files are what we're going to be working with and if so, asked for direction on building a decompression system
  • Looked at PJS tickets while waiting for response
  • Made note of beginShape/endShape problems with colorArray being larger than fillArray
  • Filed bug with Mozilla about Minefield crashing using stripped down PGraphics example