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* Meeting with Andor to hash out immediate details and what parts of Arius3D we should work on
* Looked for PJS examples that are off trace vs on trace.
'''09 Wednesday'''
* Downloaded Hex Editor to see what .psi files would produce when converted to ascii
* Figured out that we need a way to decompress .psi files
* Emailed Arius3D on if .psi files are what we're going to be working with and if so, asked for direction on building a decompression system
* Looked at PJS tickets while waiting for response