Difference between revisions of "User:Asalga/summer 2010 worklog may"

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[[Category:Summer 2010 May]]
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Bug 569070 -      Calling getString() on WebGL context throws an exception        [[Category:Summer 2010 May]]
  
 
<h1>Summer 2010 Worklog JS Projects 2010</h1>
 
<h1>Summer 2010 Worklog JS Projects 2010</h1>
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'''Thursday May 27'''
 
'''Thursday May 27'''
 
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
 
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
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* Added links to [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream zenit page]
  
 
'''Friday May 28'''
 
'''Friday May 28'''
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'''Saturday May 29'''
 
'''Saturday May 29'''
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* Put up XB PointStream Pjs [http://matrix.senecac.on.ca/~asalga/XB_PointStream/pjs_stress_test/ stress test]
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* Filed on Mozilla's Bugzilla: [http://bugzilla.mozilla.org/show_bug.cgi?id=569070 Bug 569070 - Calling getString() on WebGL...]
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* Research on occlusion queries for XB PointStream
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* Wrote [http://asalga.wordpress.com/2010/05/29/ querying-webgl-commands-and-symbols Blog]
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* Commented on [http://bugzilla.mozilla.org/show_bug.cgi?id=567388 Bug 567388]
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* Began implementation of octree in P5
  
 
'''Sunday May 30'''
 
'''Sunday May 30'''
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* Sent email to Khronos mailing list regarding GL_ARB_occlusion_query
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* Updated [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream] page with performance ideas
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* Finished implementation of [http://matrix.senecac.on.ca/~asalga/pictures/octree.jpg octree]. Doesn't run in pjs :c
  
 
'''Monday May 31'''
 
'''Monday May 31'''
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* Filed [http://dev.processing.org/bugs/show_bug.cgi?id=1572 Bug 1572-beginShape(POINTS) render incorrectly on P5]
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* Added more tests, fixed bugs and put [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] up for review. woo!
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* Sent WebGL mailing list message regarding how to create WebGL extensions
  
'''Tuesday May 32'''
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* Started work on binary
:O
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After hours
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* Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)
 +
* Added fake frustum user can move around in octree demo in P5
 +
 
 +
EOW

Latest revision as of 08:05, 1 June 2010

Bug 569070 - Calling getString() on WebGL context throws an exception

Summer 2010 Worklog JS Projects 2010

Monday May 3

  • Orientation
  • Installed Chromium, Minefield & Webkit on iMac

Tuesday May 4

  • Began dual-boot on iMac (driver issues)
  • Pushed bug556
  • Reviewed Scott's 601 bug
  • Pushed bug597

Wednesday May 5

  • Sent C3DL Lighthouse invites to Mickael, Anna and Matthew
  • Assigned Matthew two tickets for this week OpenGL to WebGL renaming, Splash Page Models
  • Began writing unit tests for textWidth (455)
  • Updated ref test.js to include my light tests for 624
  • Assigned myself some tickets for 1.0
  • Sent email for email account activation
  • After hours (fixed Corban's point demo by setting default strokeWeight [1], added particle system demo [2])

Thursday May 6

  • Finished installing and configuring Windows 7 on iMac
  • Installed Firefox, Minefield and Chromium and setup WebGL on Windows 7
  • Added new ticket states to C3DL
  • Added four milestones for C3DL
  • Installed SC plug-in on Windows 7. Not working, need XP
  • Added service hook to Github for C3DL Lighthouse account
  • After hours (updated particle system demo [3], wrote blog Smoothing and changing point sizes in WebGL);

Friday May 7

  • Began installing Git on iMac, ran into some issues
  • Began ref tests for textWidth (455)

Light Management:

  • Put together Dave's notes on OCE
  • Led OCE meeting, assigned items

After hours

  • Created textWidth() demo

Saturday May 8

  • Added ref test for textWidth
  • Assigned Matthew some C3DL tickets for 2.1

Sunday May 9

  • light management - emailed Matt regarding 2 tickets (indentations & err. reporting) with some suggestions
  • Worked on OCE presentation - combined notes taken during meeting
  • Began modifying Chem demo

Monday May 10

  • Worked on OCE presentation 10-4
  • Typed out 2nd draft of OCE presentation

Tuesday May 11

  • Wrote Goals for May
  • Proofread OCE Presentation
  • Reviewed with Dawn and updated presentation

Wednesday May 12

  • Setup and configured non-admin accounts on iMac
  • Updated OCE Presentation
  • Triaged tickets for PJS
  • Worked on Chem demo, added text and selection of molecules

Thursday May 13

  • Finished Chem demo
  • Worked on OCE slides with Mickael
  • Created 'standing waves' demo for Mickael
  • OCE Presentation meeting
  • Polished OCE slides with Mickael

Friday May 14

  • Meeting with Arius3D
  • Worked on OCE slides and presentation

Saturday May 15

  • Worked on OCE presentation
  • Started OCE

Sunday May 16

  • Worked on OCE presentation
  • Finished OCE demo

Monday May 17

  • OCE

Tuesday May 18

  • OCE

Wednesday May 19

  • Registered Snapz!
  • Filed 662 (Chromium not rendering 3D) for Processing.js
  • Filed 663 (2D and 3D performance tests]
  • Initial research for Arius3D work
  • Tried downloading Arius3D Viewer, Seneca is throttling the connection

Thursday May 20

Friday May 21

  • Tested 0.9.1 on iPod Touch
  • Re-merged bug 579 and added spiral demo
  • Made particle system for point demo p5 compatible
  • Filed point_smooth bug
  • Found out why Chromium WebGL sketches fail. Started work on a patch

After hours

Long Weekend

Tuesday May 25

After hours

  • Added tickets to XB PointStream lighthouse account
  • Continued research on Octrees

Wednesday May 26

Thursday May 27

Friday May 28

After hours

  • More work on 634

Saturday May 29

Sunday May 30

  • Sent email to Khronos mailing list regarding GL_ARB_occlusion_query
  • Updated XB PointStream page with performance ideas
  • Finished implementation of octree. Doesn't run in pjs :c

Monday May 31

  • Started work on binary

After hours

  • Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)
  • Added fake frustum user can move around in octree demo in P5

EOW