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User:Asalga/summer 2010 worklog may

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Bug 569070 - Calling getString() on WebGL context throws an exception [[Category:Summer 2010 May]]
<h1>Summer 2010 Worklog JS Projects 2010</h1>
* Filed [http://processing-js.lighthouseapp.com/projects/41284/tickets/675-add-ie-support#ticket-675-3 IE Support bug]
* Created tests for [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/651 651-framerate-not-always-parsed-correctly]
* Began work on [httpshttp://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] '''Thursday May 27'''* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]* Added links to [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream zenit page] '''Friday May 28'''* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]After hours* More work on 634 '''Saturday May 29'''* Put up XB PointStream Pjs [http://matrix.senecac.on.ca/~asalga/XB_PointStream/pjs_stress_test/ stress test]* Filed on Mozilla's Bugzilla: [http://bugzilla.mozilla.org/show_bug.cgi?id=569070 Bug 569070 - Calling getString() on WebGL...]* Research on occlusion queries for XB PointStream* Wrote [http://asalga.wordpress.com/2010/05/29/ querying-webgl-commands-and-symbols Blog]* Commented on [http://bugzilla.mozilla.org/show_bug.cgi?id=567388 Bug 567388]* Began implementation of octree in P5 '''Sunday May 30'''* Sent email to Khronos mailing list regarding GL_ARB_occlusion_query* Updated [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream] page with performance ideas* Finished implementation of [http://matrix.senecac.on.ca/~asalga/pictures/octree.jpg octree]. Doesn't run in pjs :c '''Monday May 31'''* Filed [http://dev.processing.org/bugs/show_bug.cgi?id=1572 Bug 1572-beginShape(POINTS) render incorrectly on P5]* Added more tests, fixed bugs and put [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] up for review. woo!* Sent WebGL mailing list message regarding how to create WebGL extensions * Started work on binaryAfter hours* Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)* Added fake frustum user can move around in octree demo in P5 EOW
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