Changes

Jump to: navigation, search

User:Asalga/summer 2010 worklog may

2,062 bytes added, 09:05, 1 June 2010
no edit summary
Bug 569070 - Calling getString() on WebGL context throws an exception [[Category:Summer 2010 May]]
<h1>Summer 2010 Worklog JS Projects 2010</h1>
* Created tests for [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/651 651-framerate-not-always-parsed-correctly]
* Began work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
 
'''Thursday May 27'''
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
* Added links to [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream zenit page]
 
'''Friday May 28'''
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
After hours
* More work on 634
 
'''Saturday May 29'''
* Put up XB PointStream Pjs [http://matrix.senecac.on.ca/~asalga/XB_PointStream/pjs_stress_test/ stress test]
* Filed on Mozilla's Bugzilla: [http://bugzilla.mozilla.org/show_bug.cgi?id=569070 Bug 569070 - Calling getString() on WebGL...]
* Research on occlusion queries for XB PointStream
* Wrote [http://asalga.wordpress.com/2010/05/29/ querying-webgl-commands-and-symbols Blog]
* Commented on [http://bugzilla.mozilla.org/show_bug.cgi?id=567388 Bug 567388]
* Began implementation of octree in P5
 
'''Sunday May 30'''
* Sent email to Khronos mailing list regarding GL_ARB_occlusion_query
* Updated [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream] page with performance ideas
* Finished implementation of [http://matrix.senecac.on.ca/~asalga/pictures/octree.jpg octree]. Doesn't run in pjs :c
 
'''Monday May 31'''
* Filed [http://dev.processing.org/bugs/show_bug.cgi?id=1572 Bug 1572-beginShape(POINTS) render incorrectly on P5]
* Added more tests, fixed bugs and put [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] up for review. woo!
* Sent WebGL mailing list message regarding how to create WebGL extensions
 
* Started work on binary
After hours
* Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)
* Added fake frustum user can move around in octree demo in P5
 
EOW
1
edit

Navigation menu