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User:Asalga/summer 2010 worklog may

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Bug 569070 - Calling getString() on WebGL context throws an exception [[Category:Summer 2010 May]]
 
<h1>Summer 2010 Worklog JS Projects 2010</h1>
[[Category:Summer 2010 May]] '''Monday May 3'''<br />
* Orientation
* Installed Chromium, Minefield & Webkiton iMac
'''Tuesday May 4'''<br />
* Began dual-boot on iMac (driver issues)
* Pushed bug556
* Pushed bug597
'''Wednesday May 5'''<br />
* Sent C3DL Lighthouse invites to Mickael, Anna and Matthew
* Assigned Matthew two tickets for this week [http://c3dl.lighthouseapp.com/projects/42081/tickets/36-rename-opengles-to-webgl OpenGL to WebGL renaming], [http://c3dl.lighthouseapp.com/projects/42081/tickets/37-splash-page-demo-models-loading-incorrectly Splash Page Models]
* Assigned myself some tickets for 1.0
* Sent email for email account activation
* After hours (fixed Corban's point demo by setting default strokeWeight [http://github.com/asalga/processing-js/commit/d6952ccfb2051c6d7a09bb357e5b84458dd9d58a], added particle system demo [http://github.com/asalga/processing-js/commit/61699162b03024bc476db95ebd75de2f5d7d22cd])
 
'''Thursday May 6'''<br />
* Finished installing and configuring Windows 7 on iMac
* Installed Firefox, Minefield and Chromium and setup WebGL on Windows 7
* Added new ticket states to C3DL
* Added four milestones for C3DL
* Installed SC plug-in on Windows 7. Not working, need XP
* Added service hook to Github for C3DL Lighthouse account
* After hours (updated particle system demo [http://github.com/asalga/processing-js/commit/0de10382aa14322fa8a9c027bda9c5884c0ef77a], wrote blog [http://asalga.wordpress.com/2010/05/06/smoothing-and-changing-point-sizes-in-webgl/ Smoothing and changing point sizes in WebGL]);
 
'''Friday May 7'''<br />
* Began installing Git on iMac, ran into some issues
* Began ref tests for textWidth (455)
Light Management:
* Put together Dave's notes on OCE
* Led OCE meeting, assigned items
After hours
* Created textWidth() [http://matrix.senecac.on.ca/~asalga/processing.js/textWidth/ demo]
 
'''Saturday May 8'''
* Added ref test for textWidth
* Assigned Matthew some C3DL tickets for 2.1
 
'''Sunday May 9'''
* light management - emailed Matt regarding 2 tickets (indentations & err. reporting) with some suggestions
* Worked on OCE presentation - combined notes taken during meeting
* Began modifying Chem demo
 
'''Monday May 10'''
* Worked on OCE presentation 10-4
* Typed out 2nd draft of OCE presentation
 
'''Tuesday May 11'''
* Wrote [http://zenit.senecac.on.ca/wiki/index.php/User:Asalga/summer_2010_goals_may Goals for May]
* Proofread OCE Presentation
* Reviewed with Dawn and updated presentation
 
'''Wednesday May 12'''
* Setup and configured non-admin accounts on iMac
* Updated OCE Presentation
* Triaged tickets for PJS
* Worked on Chem demo, added text and selection of molecules
 
'''Thursday May 13'''
* Finished [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=17 Chem demo]
* Worked on OCE slides with Mickael
* Created 'standing waves' demo for Mickael
* OCE Presentation meeting
* Polished OCE slides with Mickael
 
'''Friday May 14'''
* Meeting with Arius3D
* Worked on OCE slides and presentation
 
'''Saturday May 15'''
* Worked on OCE presentation
* Started OCE
'''Sunday May 16'''
* Worked on OCE presentation
* Finished [http://matrix.senecac.on.ca/~asalga/pjs_twitter/ OCE demo]
 
'''Monday May 17'''
* OCE
 
'''Tuesday May 18'''
* OCE
 
'''Wednesday May 19'''
* Registered Snapz!
* Filed [http://processing-js.lighthouseapp.com/projects/41284/tickets/662-chromium-does-not-render-3d-sketches#ticket-662-1 662] (Chromium not rendering 3D) for Processing.js
* Filed [http://processing-js.lighthouseapp.com/projects/41284/tickets/663 663] (2D and 3D performance tests]
* Initial research for Arius3D work
* Tried downloading Arius3D Viewer, Seneca is throttling the connection
 
'''Thursday May 20'''
* Wrote Arius3D [http://asalga.wordpress.com/2010/05/20/initial-thoughts-on-high-quality-surface-splats-with-webgl/ blog]
* Installed Arius3D viewer '''3DImageSuite'''
* Helped Matt with initial setup of WebGL on Linux, so far not working
* Wrote a blog on [http://asalga.wordpress.com/2010/05/20/installing-arius3d-pointstream-3dimagesuite-viewer-on-windows-7/ Installing PointStream on Windows 7]
* Created GitHub accounts for [http://github.com/asalga/XB-PointStream XB-PointStream] and [http://github.com/asalga/scenecreator SceneCreator]
* Created Lighthouse accounts for [http://cdot.lighthouseapp.com/projects/52886-xb-pointstream XB-PointStream] and [http://c3dl.lighthouseapp.com/projects/52892-scenecreator SceneCreator]
* Ran ~800 tests on [http://processing-js.buildingsky.net/ Processing.js test suite]
 
'''Friday May 21'''
* Tested 0.9.1 on iPod Touch
* Re-merged bug 579 and added spiral demo
* Made particle system for point demo p5 compatible
* Filed [http://bugzilla.mozilla.org/show_bug.cgi?id=567388 point_smooth bug]
* Found out why Chromium WebGL sketches fail. Started work on a patch
After hours
* wrote blog on [http://asalga.wordpress.com/2010/05/21/ Chromium bug]
* Finished patch for bug [http://processing-js.lighthouseapp.com/projects/41284/tickets/662 662-chromium-does-not-render-3d-sketches]
 
'''Long Weekend'''
* Wrote [http://asalga.wordpress.com/2010/05/24/webgl-browser-stress-tests-using-processing-js/ Pjs Stress Test Blog]
* Filed [http://processing-js.lighthouseapp.com/projects/41284/tickets/672 672-Reduce calls to uniformMatrix]
* Fixed XB PointStream Twitter problem
* Continued research on Octrees
 
'''Tuesday May 25'''
* Updated test and put up [http://processing-js.lighthouseapp.com/projects/41284/tickets/455 455-textwidth] for review
* Added test, demo and ref test for [http://processing-js.lighthouseapp.com/projects/41284/tickets/579 579-strokeweight-and-point] and put up for review
* Updated [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/418 418-2d-sketches-which-use-xhr-fail-to-load-on-chromium] Marked as won't fix
After hours
* Added tickets to XB PointStream lighthouse account
* Continued research on Octrees
 
'''Wednesday May 26'''
* Filed [http://processing-js.lighthouseapp.com/projects/41284/tickets/675-add-ie-support#ticket-675-3 IE Support bug]
* Created tests for [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/651 651-framerate-not-always-parsed-correctly]
* Began work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
 
'''Thursday May 27'''
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
* Added links to [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream zenit page]
 
'''Friday May 28'''
* Continued work on [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices]
After hours
* More work on 634
 
'''Saturday May 29'''
* Put up XB PointStream Pjs [http://matrix.senecac.on.ca/~asalga/XB_PointStream/pjs_stress_test/ stress test]
* Filed on Mozilla's Bugzilla: [http://bugzilla.mozilla.org/show_bug.cgi?id=569070 Bug 569070 - Calling getString() on WebGL...]
* Research on occlusion queries for XB PointStream
* Wrote [http://asalga.wordpress.com/2010/05/29/ querying-webgl-commands-and-symbols Blog]
* Commented on [http://bugzilla.mozilla.org/show_bug.cgi?id=567388 Bug 567388]
* Began implementation of octree in P5
 
'''Sunday May 30'''
* Sent email to Khronos mailing list regarding GL_ARB_occlusion_query
* Updated [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream] page with performance ideas
* Finished implementation of [http://matrix.senecac.on.ca/~asalga/pictures/octree.jpg octree]. Doesn't run in pjs :c
 
'''Monday May 31'''
* Filed [http://dev.processing.org/bugs/show_bug.cgi?id=1572 Bug 1572-beginShape(POINTS) render incorrectly on P5]
* Added more tests, fixed bugs and put [http://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/634 634-fix-shaders-to-take-in-color-attribute-for-individual-vertices] up for review. woo!
* Sent WebGL mailing list message regarding how to create WebGL extensions
 
* Started work on binary
After hours
* Continued work on binary, changing test I had to unit test ( added integer, color and byte tests)
* Added fake frustum user can move around in octree demo in P5
Thursday May 6<br />EOW
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