Difference between revisions of "Summer 2010 JS Projects"
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** Standalone prototype/demo done by end of May | ** Standalone prototype/demo done by end of May | ||
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− | ** Experiments with large numbers of points, progressive enhancement, etc. using c3dl/webgl | + | ** Experiments with large numbers of points, progressive enhancement, etc. using c3dl/webgl by end of May |
== Timeline == | == Timeline == |
Revision as of 13:49, 30 April 2010
Introduction
This is a high-level planning page for the various JavaScript related open source projects happening in CDOT during Summer 2010.
Project List
- processing.js - complete 1.0 and documentation
- c3DL - repackage, audit, automate
- Arius 3D - build 3D "photos"
- Scenecaster - build a collaborative web-based scene manipulator
- Firefox enterprise management - hook into update mechanisms in Firefox
- Mozilla Drumbeat open video library - build open js library around video element to add more features
People
- David Humphrey
- Cathy Leung
- Andor Salga
- Anna Sobiepanek
- Scott Downe
- Matthew Postill
- Mickael Medel
- Daniel Hodgin (part-time -- Mondays)
Scope
- processing.js
- 1.0 complete by end of May
- docs mostly complete or
- Mozilla Drumbeat video library
- prototype done and ready to show for end of June at Mozilla Summit
- Scenecaster
- Standalone prototype/demo done by end of May
- Arius 3D
- Experiments with large numbers of points, progressive enhancement, etc. using c3dl/webgl by end of May
Timeline
May
- Cathy - manage relationship between Scenecaster and Arius 3D
- Dave - managing and overseeing projects
- Andor - 33% processing.js, 33% c3dl, 33% technical advisement
- Matthew - 75% time on c3dl bug fixing, 25% time on prototyping Scenecaster demo
- Mickael - 75% processing.js, 25% prototyping Arius 3D rendering, figure out where we are slow, file/fix bugs
- Anna - 75% processing.js, 25% community/infrastructure building c3dl
- Scott - 75% processing.js, 25% porting processing.js automation/testing infrastructure to c3dl
- Daniel - 100% processing.js
June
- Cathy - manage relationship between Scenecaster and Arius 3D
- Dave - managing and overseeing projects
- Andor - 33% bug fixes, 33% c3dl, 33% technical advisement
- Matthew - 75% Scenecaster demo
- Mickael - 75% processing.js, 25% prototyping Arius 3D rendering, figure out where we are slow, file/fix bugs
- Anna - 75% processing.js, 25% community/infrastructure building c3dl
- Scott - 75% processing.js, 25% porting processing.js automation/testing infrastructure to c3dl
- Daniel - 100% processing.js