Difference between revisions of "Canvas3D Picking"
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== Project Updates == | == Project Updates == | ||
− | <i>Nov | + | <i>Nov 13, 2008</i> |
* Created Wiki Page | * Created Wiki Page | ||
− | <i>Nov | + | <i>Nov 12, 2008</i> |
* Discussed ideas to do the project | * Discussed ideas to do the project | ||
* Set goals for releases | * Set goals for releases | ||
* Got Canvas 3D Library source and IDL | * Got Canvas 3D Library source and IDL |
Revision as of 23:36, 13 November 2008
Contents
Name of Project
Canvas 3D - Picking
Description
To put the project description simply, what it does is that when you click in Canvas 3D, you will select the object that is in the most front in the current camera angle you are looking at. So the details of this Picking project is this:
- Convert the mouse coord in Windows to Canvas coord
- In the current scene, find all objects that intersect where the mouse is clicked
- Find the object closest to the camera from the list of intersecting objects
Leader(s)
Project Contributor(s)
- Andor Salga
- Catherine Leung
Contribution(s)
- A sample canvas 3d demo with multiple objects in it at different depths (or just random positions) from the camera (current view/scene)
Releases
0.2 - Nov 18th
Goal
- Make functions that will help complete the project
- Model.getVertices() which returns a reference of all the vertices in the object
- Mouse coord convert: converting the mouse coord in Canvas coord
- Other functions that might come up
0.3 - Dec 1st
Goal
- Have the project working or at least close to working (with few minor bugs)
Project Updates
Nov 13, 2008
- Created Wiki Page
Nov 12, 2008
- Discussed ideas to do the project
- Set goals for releases
- Got Canvas 3D Library source and IDL